Herks
Nope, I haven't. Using offline cache or something?
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Or is there a way to just do auto-update so that the user always has the latest version?
Is there any way to notify the play in-game if there is an updated version of the game? It should be hidden if they already have the latest version.
in Mopub, set CPM for iAd as 0.01 and Admob as 0.02. That should work right?
I figured it out. Ads don't work on 2.0 from Ludei. You need to stick with 1.4.7
I figured out a solution. I compiled with 1.4.7 and CPU issues went away. Phew!
I just tried 1.4.7 from Ludei rather than 2.0 and ads started working again.
Build rep to post links. In the meantime, what platform?
Oh, I was referring mainly to Ludei and what it does to CPU. Construct's performance and CPU is good. Its only when compiling through Ludei where it seems to create CPU issues.
So I did a test by having one sprite and no events, ran it through Ludei, and installed it on my Android. The CPU was still around 30% so that throws optimizing my code out the window to reduce CPU.
Thanks Ashley. And sorry for the spam. Ill keep this in mind for the future. Thanks!
When my game runs and is left alone on screen lock, the CPU still counts at 30% CPU. How do I get it to stop cpu?
Member since 20 Aug, 2013