Sethmaster's Recent Forum Activity

  • Hello ,

    you can simply use the Fade behavior to do just that with added bonus of creating a fade effect if you wanted to before destroying the object.

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  • Like Anonnymitet said, I don't have any problems with gamepads after NWJS update to 14.0

  • Cropping image breaks the origin and other points in the sprite, which is quite important for most gamedevs.

    I also recommend you to use Spriter for animations for a better and faster workflow in dealing with sprites and animations.

  • To wait for the next tick especially to select just created objects on the current tick, just use wait dt second.

    You don't need to do so however if your actions are below of the creation action on the same or sub loop.

  • > The NW.js exporters could indeed be a lot better. Adding the steam dlls and the txt to every one of the builds is annoying and time consuming when testing. I know Scirra can't just distribute the dlls but I'd love if I could point my steamworks folder to Construct 2, so it could get the dlls from there and use the in the exported games. Also the appid txt file.

    >

    It would be nice if we could set up a folder in the export window for files like this and during packaging, C2 would copy it's content to the exported folder automatically.

    I thought you could it already by just dumping whatever you want in NWjsForC2 win32 folder or any folder inside.

    Anytime you export the NWJS version, anything inside will be included in the final release.

    Including the folder and files setup you made beforehand.

  • I use Spriter.

    Save me a hell lot of time considering that I constantly iterate my game all the time

  • Just curious, how long does it take OP to export his game into nwjs?

    It take me less than several minutes to export mine as reference and I have zero issues with the process.

  • use audacity which is a free software and just open the audio files in it and then export it as wav files

  • Thanks.I got my answer.

    And my game currently have over 30,000 events despite liberal usage of functions and include.

    And it still run as fast as any C2 template play straight from the beginning.

    Number of events have no meaning.

    Number of functionality running at the same time or forced into a tick are the ones needed to be checked for performance.

  • you could have use tortoisesvn and an online storage service such as google drive to back up your project with full revision control to give you easy trial and error experience and ensuring all your files have backups in the clouds.

    No matter what happen to your project currently, you have the freedom to choose and pick which revision to go back to and zero issues testing new functionality.

  • Is Spriter working in the latest release of C2 for anyone?

    Yes it does and it's far better than before.

    The process of using it is different than before, please review the new instructions on the official Spriter plugin thread on this section of the forum.

    There's no need for multiple threads.

  • i'd love some controller rumble/vibration ability!

    as well as all the stuff everyone else has mentioned!!

    this.

    If possible, hopefully Ashley can create a rumble function for gamepad plugin in general as well.

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Sethmaster

Member since 16 Aug, 2013

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