Sethmaster's Recent Forum Activity

  • rexrainbow

    Hi, can you give this awesome plugin an option to count diagonal movement in a square grid?

    I mean right now the current option for square grid, unlike hexagonal grid is to create the movement nodes horizontally and vertically only, leading to result like the gif below, which is fine and I am pretty grateful for.

    Can you make an option to create the movement nodes diagonally too?

    So results like this can be achieved.

    Thanks in advance

  • "random()" will produce a floating point (decimal) number between 0 and 1 Ex. 0.24523 at which point you can round or perform some math to clean up the number as desired.

    To choose from a list of possible values you can do "choose(1,2,3)" which will randomly select either 1,2,3 as per the example. Is that what you mean by distributed?

    No.

    I am refering to instead of making the probability of each number within a range have an equal chance of getting picked which is what C2 random() do, I want to make an RNG where the central numbers in the range have vastly higher chance to be randomly selected than the lowest and highest numbers.

    To picture it

    This is the website with codes I think is viable to do what I aimed for, yet I am still unsure on how to do it in C2.

    http://rosettacode.org/wiki/Statistics/ ... stribution

  • As per topic,

    I am currently trying to figure out how to create a normal distributed random number generator using the existing C2 expression, random().

    I am trying to make sense of the calculation involved in it but my math isn't that good.

    Anyone ever do this before?

    Help would be highly appreciated

  • For what it's worth, I heard some very good advice on this subject a while ago. Use a Dictionary object and set a key to the audio file name you want to play. Then, to play sounds, select "play by name" and get the file name from the key value that you set earlier. Then, if you need to update an audio file, all you need to do is import the new audio file and change the name in the appropriate Dictionary key. The old file(s) can be deleted and you won't need to find every audio command in your game events to change the reference. For example:

    [attachment=0:27bfzufw][/attachment:27bfzufw]

    Why don't you skip all that and just use the Play (by name) option in the audio? I am using that for futureproofing since my past projects have the issues that the thread starter is speaking of. Especially when you team up with a competent audiobro who keep doing iteration to improve the overall music atmosphere. What I find out is that if you use Play (by name), you can delete the previous audio file and put in a new one without any difficulty at all.

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  • After a month on Super Nuclear Riders, I took a few days of rest to recover from the fatigue. And those days are over.

    So right now, I commencing back on the development of my main game project, Gangster Tactics. And the right back into the previous task when I suspended it, Equipment UI and associated coding.

    ………

    ..

    *sigh*

  • Awesome work!! Good luck!

    **Waiting for their server to get back up so I can login to vote :/

    Thank you. Hope you enjoy the game !

    Wow that looks great!

    Please try the game.

    If you like it, please vote for the game, thanks!

  • Hey guys,

    Thanks to a certain mod ( Kyatric) here, I have been notified that there is a contest ongoing in June where any game and any engine can be used.

    And the prize is amazing.

    So I joined.

    My entry for that contest is

    It is a simple, short and crazy tactical RPG game that I, along with my musicbro, Colin Tremingway, developed using Construct 2.

    If you want play the game, simply go to this webpage http://contest.rpgmakerweb.com/game/view/id/460#.U7M41flxVcZ and download the game, for free .

    I would be very happy that if you enjoy the game, you would take the time to vote for me in the contest by clicking the blue button on the top of the webpage.

    Thanks in advance!

  • Still suspended for now since I am resting for a while after finishing Super Nuclear Riders.

    Will go back to it in a few days after I finish with Divinity: Original Sin

  • Today is pretty much the last day before the deadline is over.

    Super Nuclear Riders is pretty much completed.

    Currently making gameplay gifs to entice people to play it

    Tactics Ogre games inspired me with some of their approach to tactical games.

    Temple of Elemental Evil show me that a good tactical game is highly appreciated by a lot of people around the world

    Front Mission games show me the ability to do customization help to make the player bond to their characters in the game

    and 4e DnD mistakes demonstrate to me the fallacy of stats boost feats

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Sethmaster

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