corlenbelspar's Recent Forum Activity

  • When you create a new instance of a tilemap by using CTRL + left click, if you try to load a TMX it replaces the tiles on the tilemap instead that you cloned the instance from.

    R265 Windows 10 Home

    steps to reproduce:

    1. Add a tilemap.

    2. Copy it by pressing CTRL and clicking on it with the left mouse button.

    3. Try to load a new TMX.

    Here is a blank project file with just a tilemap so you can do it yourself even though it took me 5 seconds to make myself.

    https://drive.google.com/file/d/1xbsFmZ1zHIbNEEZL1WLEK2LfI6xoIgA-/view?usp=sharing

  • It does it in any project including a brand new one and any TMX. I guess I'll upload a blank project file and blank TMX since you need me to do it.

  • When you create a new instance of a tilemap by using CTRL + left click, if you try to load a TMX it replaces the tiles on the tilemap instead that you cloned the instance from.

    R265 Windows 10 Home

    Cannot provide a CAPX or browser information for this because it's an editor bug.

    steps to reproduce:

    1. Add a tilemap.
    2. Copy it by pressing CTRL and clicking on it with the left mouse button.
    3. Try to load a new TMX.
  • Thanks for your feedback. I use the song ended expression but there's still some delay at times between the tracks. The tracks have no silence at the start or end because I rendered them myself as OGG directly from my DAW.

  • Bumping I guess.

  • I play my music intros and loops as separate files, but on its own the loop doesn't seamlessly play after the intro. Is there somehow I can use audio scheduling with music folder files? I tried using it and it acts like I didn't even put scheduling in the script.

    EDIT: I found that music files give a duration of 0 so I guess it's a matter of somehow determining the music length.

  • I tried using on destroyed and if the object.count = 1, but that doesn't work if two objects of that type exist and are destroyed simultaneously.

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  • Hey thanks, that works. I had a convoluted method of doing it and this is much more efficient.

  • I need to check if all instances of an object equal -1 in a certain variable. How do I do this?

  • I wanted to have some traps in my game be timed to the music. What's the most effective method to do this?

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corlenbelspar

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