Thank you, you can use my project for the bug report. How can I check updates about this topic?
Hey, I did it. Please check it out and thanks for your interest.
drive.google.com/file/d/1xOKjyAbkbznQ1f4j-GnIoZEpHVpwBaQW/view
To cause the problem, enter debug mode and keep pausing and unpausing, apparently it is the same as setting the timescale to 0 and 1 again. The problem is caused not only if you pause when the sprite is on an arrow, but also when it is traveling between arrows. I think it's because of pausing when tile movement is moving between tiles, and then the movement gets duplicated. If you pause it when it's changing direction, it may go diagonal, it's crazy.
I'll do it tomorrow
Thank you (:
Actually, I posted this a while ago with much more detail, thanks for your interest and please check out that post.
pretty much it.
yeah, that's it.
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Sorry, I meant collision as like, solid objects.
I thought of using the line of sight behavior, but as it may get overcomplicated, I posted it to see if anyone has come up with a better way to do it.
Thanks!
BTW, may I use your project as an example to report it? I think it demonstrates very well!
Thanks man!
I think you didn't understand what I want, I want the turret to aim for a target only if there is no solid objects between them.
Well, the title is very self explanatory.
Thanks in advance!
Member since 11 Nov, 2018