LorenzoZoil's Recent Forum Activity

  • I have a tile map and I want my player to draw enemies who have line of sight to stop moving in their paths and follow him. If my player was to trigger a teleport object and then be sent to a different part of the layout, could the NPCs and enemies follow him through the door after hes already been repositioned across the tilemap? A bit like a foot chase.

    Also once out of sight with player after teleport, could the enemy AI return to their original paths via the teleport object, avoiding walls and boundaries?

    This is on one layout.

    Tagged:

  • Thanks

  • I was wondering if you can 'teleport' sprites to different points of the layout, whether it's the player or NPCs after they trigger walking through a door of some kind. Also can path finder be used with this?

  • Ok thanks

  • When in the event sheet, I can't seem to 'pin pin to object' - 'position only', it takes me to this:

    Pin to

    X

    Y

    Angle

    Width

    Height

    Z evaluation

    What are these? Must be from the update. Is there a way to get the basic pin pin back?

    Tagged:

  • The player and directions sprites only seem to work when they're both simulated. I've tried the states but I must be missing something because when I press the attack button 'Z', the player freezes and the 8 dir movement jams. Its as if something is still running.

  • Ok thanks. I'll try this out soon as I'll work on other parts for now

  • I am using the 8 direction behavior for movement and I have my player pinned to a 'direction' sprite. I have all the animations for movement and fighting. The movement is fine but I can't seem to get him to punch or preform fight animations.

    I haven't found any tutorials or demos that have a similar movement event sheet to mine [8-direction], so I was looking to start from scratch.

    I have included a screenshot of my event sheet. Where do I start? How do I start?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Right I still haven’t had much luck. My player still only moves in front of the tree and when he doesn’t he collides with it as it’s a solid. I’ve taken a different approach and found another tutorial (although my game isn't full isometric) involving placing image points on single objects.

    Does the player need to be on the same layer as the tree (s) initially? I have 4: background, behind, players and infront.

    I have a single ‘YCompare’ image point at the bottom of the tree, does it need to be on the player sprite AND on tree?

    Does the tree object need to have the collision polygon filling the whole tree or just the bottom bit, like the player?

    Do I need to add to my event sheet, and is there anything I don’t need to include?

    Is there anything I need to check?

  • Thanks guys I've given it a go but I'm wondering if I'm doing something wrong as it's not working for me. I've used the tutorial code and copied it into my event sheet. Does this look right? My player seems to walk behind the trees but never in front. This is likely due to him being layered on top of the trees family in the first place. It looks something like this:

  • I'm making semi-birds-eye platform and I want my sprite to appear in front of the tree when stepped 'down/south' onto the road, but when he's back up on the pavement and positioned in line with the tree, I want him to appear behind the tree. Like in a real life situation. Is there a simple method? Is there a clever method?

    I have included an image to help demonstrate.

LorenzoZoil's avatar

LorenzoZoil

Member since 6 Nov, 2018

Twitter
LorenzoZoil has 2 followers

Trophy Case

  • 6-Year Club
  • Email Verified

Progress

7/44
How to earn trophies