fishbottle's Recent Forum Activity

  • Thanks Binkus!

  • Yes, that's great, that's the kind of stuff I'm thinking of I mentioned weather as it's the first live data source that most people figure out how to connect to, so I supposed that if anyone has had any success with C2 and live data it would most likely be something like that.

  • yes, I would love to do stuff with real 'live' data. There is so much that can be done with the csv plugin, arrays etc but if anyone can point out any tutorials or posts on here that show how to use real live data feeds I'd very much appreciate it. (weather being the obvious)

  • <img src="http://i.imgur.com/PS8Q3Yy.jpg" border="0">

    I'm using C2 to create some interactive animated infographics. This is the first one.

    real-time live births and deaths infographic

  • For your non-spriter bullet behaviour sprites, unless I misunderstood, "Set bullet angle of motion" should do it or Sprite, "Set Flipped" if you just want to flip it.

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  • <img src="http://artbeaker.com/lab/terpsicurtsy/images/terpsicurtsy-interactive-skeletons2.png" border="0">

    My first project using Spriter in C2.

    You can play with this interactive art toy here

    Comments, questions, suggestions are all welcome.

  • Your capx file is asking for sharing permission.

  • Is there a way that C2 can autoscale the resolution of a game?

    Hi Ruvier,

    Yes, C2 can scale to whatever you need it to automatically. See this tutorial for more info.

  • choose(-(random(x)),random(x))

    Perfect! That's fantastic.

    That will be useful for so many different purposes.

    Thanks so much

  • I would like to have a sprite randomly rotate either up to +x or -x degrees every so often. random(x) gives me a positive number but I'm looking for a formula that accomplishes returning a number between negative x and positive x but I can't figure it out, math is my weakness.

  • I haven't looked at the example, but it sounds like you might want to give them something like a physics behaviour, set it as inactive on start, and then use an event to set it as active.

    Here's a quick example of what I mean:

    drop-boxes.capx

    The boxes have physics disabled as an initial state and an instance variable called 'touched' which is 0. When you click on a box it changes their variable 'touched' to 1. Event 2 makes physics active when touched=1

    The result is that when you click on a box it drops to the floor.

    You could use one event (when object is touched, set physics to enabled) but the reason I used an instance variable is so that you can change the trigger from clicking on them to a collision, or time, or anything you want.

    Hmm, maybe I should have looked at the example, but I hope this is a hint in the right direction anyway.

  • Fantastic tool you've created here. so useful. Very polished too!

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fishbottle

Member since 13 Aug, 2013

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