2dbrando84's Recent Forum Activity

  • This looks fantastic! Cant wait to play it! awesome job guys!

  • Hey guys,

    I'm in need of a little help! Does anyone know or can point me in the right direction, I'm looking to spawn a random sprite object at a random spawner location so to put this in context;

    I have a row of spawners in a layout, and a number of different sprite objects, what I'm wanting to do is every x secs, pick one of the objects at random, and then spawn that object at one of the spawner location which is also picked at random.

    Humm, I'm going around in circles at the moment so any help would be very much appreciated!

    Cheers!!

  • Hey Ethan! Thanks for getting back to me so quickly! I will check those out, I've been look for a way to do the strechy aiming arrow thing for ages! Thanks again, cant wait till you game is finished it going to rock!

  • Hey Buddy! I love the game so far your doing a great job, I have been trying to work out how you have done the aiming arrow! I don't suppose you could shed any light on how you managed it???

  • This is how far I have got dropbox.com/s/phcraf1gva7e15l/splattest.capx

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  • Hey guys! Thanks for getting back to me! I did check out the physics example and got so far but i'm stuck hence the post! I've only just notice the Url didn't get posted (I can't post urls yet)

    Any help would be much appreciated

  • Hey Guys,

    I'm fairly new to the land of Construct 2, and I have an idea of a game that I want to make. I'm currently in prototype phase, and I'm a little stuck, hence the post

    What I want to achieve is ;

    When the player touches the "character" in this case a little yellow box, I want an aiming semi circle to appear above the character. An arrow will also appear on the semi circle, however it movement is confided to the semi circle. The player can move there finger left and right to aim the arrow.

    Once the arrow is aimed the player "pulls" back, the arrow will move forward at this point to indicate the strength of the "shot". Finally when the player "lets go" and is no longer in touch the character will be shot in the direction and strength of the arrow.

    I've had a go but am stuck and in need of your guys help.

    Here is what I have so far Thank you in advance (You guys rock)

    All the best,

    Brandon

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2dbrando84

Member since 8 Aug, 2013

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