blackshore's Recent Forum Activity

  • Thanks allot, I will check that out!

  • Hi,

    I wounder if there is a possible way to scale a (player)sprite using a black and white value from a another sprite.

    Imagine two layers with a sprite in each layer.

    The layer at top is the player sprite and the bottom is the scale reference.

    The scale reference has a gradient of black and white.

    White being at front and black being in the back.

    A depth pass.

    I want the player sprite, when it's on top of this scale reference / depth pass to scale according to the color value it's on top of.

    White=1= 100% in scale

    Black=0= 0% in scale.

    How do I set this up?

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  • Alright, thanks, seems like the containers needs to be set as event aswell inorder for it to work.

    So for now this tread is close. Thanks Nimos! <img src="smileys/smiley41.gif" border="0" align="middle" />

  • I had a longer response here, but since the annoyance <img src="smileys/smiley35.gif" border="0" align="middle" /> of the timeout of forum session and not

    been able to post links this will a a shorter answer.

    Hope they solve this in the future since it's going to be a pain to use this forum otherwise.

    I have managed to get the pin going. Whish there was a easier way to do this.

    <img src="https://dl.dropboxusercontent.com/u/1473380/Event.jpg" border="0" />

    I need to use between 8-14 layers on the player because of estetics.

    We call them render passes in 3D:

    core-cg.com/documentation/refpasses.html

    The current test only evolves 2 object passes.

    The Occlusion layer affects the underlaying layers with the blending mode.

    Thats why I need several passes. and with the Z order I have no gui to controll this with an ease

    <img src="https://dl.dropboxusercontent.com/u/1473380/LayersOC.gif" border="0" />

    The containers you mentioned, how do I use them?

    The final result is here: (Copy+Paste into new tab)

    dl.dropboxusercontent.com/u/1473380/Bajs/web/index.html

  • Alright, I should see the layouts as Macromedia "Scenes" instead. Objects can be reused, but not place scenes within scenes.

    Moving along...

    I have now placed two sprites on a layout on-top of eachother and set the main sprite container to the other sprite.

    Additionally I have set a 8 direction behavior to the main sprite.

    The sprites are in different layers.

    Running this, it moves only the sprite I set the behavior to and not the entire container?

    Am I doing something wrong?

    Second, the pin function, how do I use that. When I use the pin in behavior I get no additional options to what it should pin to?

  • Hello people!

    I'm a new dude here at Construct forums.

    So I have a question regarding visual composition.

    I maily work in the Adobe and Autodesk Suite and I thought I could do similar things I did with flash with construct.

    In Adobe Flash or Adobe After effects I can put in multiple layers of sequences with different blend modes in a composition and then put that composition in an other composition.

    I thought I could do the same thing with the layouts in Construct, but I'm not able to drag a layout inside another layout.

    Is this possible, or am I doing it wrong?

    Alternatively, is it possible to Lock one Sprite to another or conncept sprites to groups and then drag that group in as a sprite?

    The OT question is, is it possible to dynamicly scale pinned sprites?

    If so, how? =D

    Thanks for reading!

  • How does this work with 360 HDR images?

    hdrmill.com/Freebies.htm

  • Hi, I'm a dude that likes to make games and CGI.

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blackshore

Member since 7 Aug, 2013

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