I had a longer response here, but since the annoyance <img src="smileys/smiley35.gif" border="0" align="middle" /> of the timeout of forum session and not
been able to post links this will a a shorter answer.
Hope they solve this in the future since it's going to be a pain to use this forum otherwise.
I have managed to get the pin going. Whish there was a easier way to do this.
<img src="https://dl.dropboxusercontent.com/u/1473380/Event.jpg" border="0" />
I need to use between 8-14 layers on the player because of estetics.
We call them render passes in 3D:
core-cg.com/documentation/refpasses.html
The current test only evolves 2 object passes.
The Occlusion layer affects the underlaying layers with the blending mode.
Thats why I need several passes. and with the Z order I have no gui to controll this with an ease
<img src="https://dl.dropboxusercontent.com/u/1473380/LayersOC.gif" border="0" />
The containers you mentioned, how do I use them?
The final result is here: (Copy+Paste into new tab)
dl.dropboxusercontent.com/u/1473380/Bajs/web/index.html