Ricethin's Recent Forum Activity

  • I have no idea how to fix this, but the font displayed in the editor, the font in the game, and the font in the actual Windows system are not the same, and it's driving me ballistic.

    Font in Editor:

    Font in Windows:

    Font in Game:

    Why God? I've uninstalled and reinstalled the font, rebuilt my font cache, more. Any ideas?

  • I solved this by manually importing the animations to one sprite, then copying the sprite itself 3 times, then swapping it into the code where the others used to sit.

    Thanks for all of your help!

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  • I'll give it a try and let you know!

  • Sorry, I suppose I should have been more specific

    I have a 'selector' that you thumb through with the arrow keys (it iterates through a number of animations). I want to make a distinct one that appears over the character (I'm making kind of a character customization thing) that sets its animation based on the animation of the selector.

    ergo, the two items need to have the same animations. Here's the problem - there are *hundreds* of animations in the selector currently. So, I'm wondering if there's a way to take all of those animations, and then just copy them over to the new sprite.

  • Hey all,

    Is there any way to bulk copy animations between sprites... other than just to copy the sprite?

    Let me know!

    M

  • That's kind of you. I'll take care of that now.

  • That seems to have fixed it. I have been fighting with this thing for weeks. I could literally buy you a beer. If you'd like a credit, let me know. This sucker's up to go on Steam at the end of June and that was a major blocking point for me. Unfortunately, when you have your eyes on a project for so long, you tend to lose sight of these kinds of simple things.

    Ugh, thanks so, so much!

  • Oh sweet God. Let me fix that and let you know, if that's it, I'll poop. Thanks for your eyes, I appreciate that.

  • Hey all,

    Full disclosure, I'm using EasyStar from another member of this forum, but I don't think this particular error is related (at least, if it is, I'm kinda screwed because it's the linchpin of the entire AI).

    So, I'll start off with ... this is a HUGE project based on a $5000 Kickstarter and about a year or two of my life, so, please take heart that it's not easy for me to put up something this large, or that I want to monetize, but it's been weeks and I can not get past this bug and I figure, maybe one of your eyes will do it.

    The capx is attached... It's humongous.

    I realize you may be totally unable to help given the sheer magnitude of the project.

    Here's the repro steps.

    1. Load University Level layout.

    2. Play the game.

    3. Since all the debug shit is enabled, all you have to do is wait. In a variable amount of time, one of the AI will walk across the screen and trigger a Javascript ARR_PLUGIN.JS cannot read property '0' of undefined (e.g. an array out of bounds error). The problem is, I have *no* idea why this is happening.

    Any help is greatly appreciated, and I'll happily put you in the credits. Looking forward to finishing this and getting it on Steam by launch day (Jun 30).

    Cheers,

    Removed

    M

  • Oh snap! Thanks so much - I'm at work right now, but I'll take a look at this when home!

    <3

  • I figured out the typewriter effect.

    The only issue I have left is animating the stuff

  • I'm doing a game that's very text-heavy.

    As a result, I'd like a method of embedding some emotion into the text.

    I've seen other pixel games accomplish this like this:

    Ultimately, I have no idea how to do this currently.

    If it involves rewriting the text object in JS, I can probably handle that, I'm just wondering if you all think there might be a way to do this in Construct 2.

    Thanks!

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Ricethin

Member since 7 Aug, 2013

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