Ricethin's Recent Forum Activity

  • ACK! OddConfection that worked PERFECTLY!

    I have a few more that I'd love help with.

    #4 - There doesn't seem to be a way to click on an object, then clone that exact object that I clicked on elsewhere.

    Like... ON CLICKED ON OBJECT -> Create object OBJECT YOU CLICKED ON on layer XYZ. In context, I'm trying to click on the little dude in the hoodie and have him appear, as a clone, where the little girl in the purple dress sits. Ideas?

    #5 - Pathfinding animation changes..

    I use "is pathfinding walking along path" to make people animate, but it.. works strangely. Particularly, characters seem to pause for a second during multiple pathfinding calls, which seems to look weird. This only occurs on a chain of find path -> move along path -> on arrived -> find path, repeat

    Observe:

  • Update!

    Updating NW JS fixed issue #1

    Disabling Pixel Rounding fixed Issue #3

    Jury is out on issue #2!

  • That pixel rounding worked excellently!

  • Hmm, I'll reevaluate it. I was using it as an "else-if" since I kinda came at this from a programming background.

    Let me try the pixel rounding thing and get back to you... I don't think I can change that at runtime though, so it would have to be off for the whole project, right?

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  • I appreciate the feedback, but unfortunately with that particular event I've tried it both with and without to no avail!

  • I'll look into your googles, but #3 suggests using DT, which you'll see that I'm actually already doing!

  • Hey!

    I'm down to the wire on our game, Beans: The Coffee Shop Simulator, and as a result, I have a whole bunch of little nitpicky bugs that maybe someone here has some insight into! Special thanks as always to all of you guys in the community, as well as Scirra for my favorite little game making tool although, Aseprite is a close second!

    OK, here goes - feel free to shoot a response or a forum message if you have any ideas about any of these.

    1 - NW.JS Doesn't Quit Neatly

    Issue and Steps: Build with NWJS, close the .exe either via ALT-F4 or via Constructs in-game quit commands, NWJS hangs around in Task Manager.

    This one is mostly just a memory management issue. Don't want people flipping out on Steam that my game is bogging down their systems because it doesn't quit neatly on exit.

    2 -Pin an object to a customer on mouse over...

    Issue and Steps: for some reason, this just straight doesn't work.

    3 - Zoom Jitters

    Issue and Steps: .

    For some reason, this method jitters like crazy.

    Any help much appreciated!

  • I figured out a workaround using the mirror behavior. In retrospect it's more efficient anyway.

  • Also, it works fine when exported!

  • I'm gonna necro this...

    Was this ever fixed or is there a workaround?

    We're making a game where we have hundreds of little customer characters (it's a tycoon game) and each one has two or three 16 frame animations.

    Other than massively sacrificing animation quality or customer variation, I don't see how I can shred images from the engine.

    Help?

  • I mean yes, but not showing up correctly *in the editor*?

  • I think it.. might have resolved itself? Fonts are a pain.

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Ricethin

Member since 7 Aug, 2013

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