NeoDarko's Recent Forum Activity

  • Scirra's multiplayer feature is quite diverse, and most likely capable of what your looking for ... but without some experience with construct itself, I can say it will be quite the challenge.

    Scirras multiplayer can run serverless, such as in it does not require a real server with web server and or database capabilities.

    It requires a signalling server, but that is provided by scirra.

    The Scirra multiplayer "server" or better said host element, is mainly the controlling factor determining who is actually doing what.

    Using positional synched objects, the objects from the host are mirrored to the peers connected.

    If you are looking to store various data long term, I would suggest using ajaxing and communicating with a php/mysql backend.

    Thanks.

    After going through nearly every multiplayer tutorial / thread , and thread i have finally figured it out.

    I have, Lobby hosted on a vps, the client hosted through a seperate webserver, can also use node.js / .exe program as client and works perfectly.

    Its all done as vanilla as possible using the standard multiplayer plugin.

    Now as you said, i need to find out the best solution for persistent values, i tried web2py but there is not much support, im going to try ASP.NET, AJAX.

    Thanks again for the info , much appreciated.

  • Ok so i followed this amazing tutorial:

    gamedevelopment.tutsplus(dot;com)/series

    youtube(dot;com)/watch?v=y-D_WDt7vrc

    I have the game modified (Slightly not much code change) and hosted with my windows server 2008 r2 vps, after 12 hours of hard work.

    The multiplayer aspect only works locally/same computer, when i refresh the page, it resets everthing back to default , i want the pieces to persist.

    Most of the tutorials are outdated, theres no socket.io,photons support team is non existent, , im at a loss as to what i should use for a turn based cell/grid game.

    Scirra's official multiplayer plugin is the only choice from what i can see, which is fine , although i cannot find anything on server side hosting, the offical construct 2 manual has almost nothing on setting up a turnbased multiplayer or using your own hosting solution.

    Iv read through so many threads and tutorials, theres nothing solid for multiplayer anyone agrees on.

    Please any help or a step in the right direction from someone whos been through this would be really really appreciated.

  • If you add an iframe to a worpress page, just have it load the index.html page from the game.

    Thanks got it.

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  • Is it possible or is it easier doing it some other way.

    I have root access to a vps with installed wordpress, is there a better way or can wordpress do this?

    Thanks.

  • Forgot to add : Payment by Skrill/PayPal/Elance/BitCoin Can also use Escrow if needed.

  • I am willing to pay $10-$20 for this template if completed and successfully working with photons services.

    Need a working turn based 4 vs 4 player multiplayer game, no goal.

    Using photon plugin.

    For basic setup.

    16x16 px width grid cells.

    50 x 50 width height grid.

    8 players.

    2 teams of 4 each.

    Each player must be able to move over the grid.

    More details if interested pm me or email.

  • NeoDarko

    You might download them by this tool.

    Yeah thats what i found, working perfect , very appreciated work, you take donations?

    Also are you for hire? I could do with a small customization based on one of your board plugins.

    Thank you.

  • I cant download any of the plugins, the documentation site has nowhere to download them just a loop everytime i click on the plugin i want.

    Any help much appreciated.

    Also you have a donation page? Very nice work here.

    Nvm, ignore, figured it out.

  • Bought a personal license and your source.

    Really good work

    Have you an eta on the latest release?

    Also you have a very basic version with less events? Its hard for me as beginner to understand just the shop functions.

    Awesome work, would buy again

  • Also interested in your coding skills. Payment in kind from me. Its small project.

    Email: neodarko2012 (at) yahoo dotcom

  • Thanks for speedy reply, i didnt buy it yet, just wanted to make sure of the license, this makes sense i wouldnt resell etc the source so im going to purchase now.

    This source code is more than 100 events? So cannot use with free version. If so, i will buy the personal edition along with yours.

    Thanks for any help.

  • This is perfect for me, but the license is unclear to me....

    If i "learn" from this source code, create a similar but different way , i still cannot implement for my own work to the general public?

    Hope this makes sense, i wanted to pm you but dont have enough rep.

    Regards.

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NeoDarko

Member since 7 Aug, 2013

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