lionz's Recent Forum Activity

  • Could be useful, suggest as an improvement. If names are clear though it should be fine to use many Families.

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  • You have to recreate them all, good luck!

  • The correct answer will be known before the player chooses, so the green object should already have an instance variable where value 'correct' or 'incorrect' is assigned. When the player chooses an answer, you can make the green objects where value=incorrect invisible. So what i'm saying is you pick by a variable value, not by UID.

    However when I look at your post above, you say that all the green answer objects go invisible anyway, so is there a need to pick one ? Unless you meant that all of them going invisible is just the 'current functionality' and a bug, in which case you can do the above.

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  • No idea what that setting is but glad it's working now :)

  • On the top of each block above the system conditions try it and see if it works.

  • The top condition you are looking for is 'HugeObj on created', then the second condition should be HugeObj is overlapping Fam.

  • Yeah no problem, sometimes a screenshot is useful! it will pick the Family instance that it is overlapping and delete only that. If you have on created + the object is overlapping family condition.

  • I mean the stuff above is kind of unreadable and I'm also not sure on the purpose of deleting them or if it's part of the design, but... you can try putting all the objects that spawn in a Family. Then you can say if 'HugeObj on created, if overlapping Family delete HugeObj and same for the other objects.

  • It is firing from the front and the expected imagepoint...

  • Since you gave a lot of info I worked on the file for you, and added a status variable you can use to track what the bee is doing. You will notice this also takes out the need to deactivate groups because it now relies on the status of the bee.

    dropbox.com/scl/fi/wsttb3wgqe2vd8q7y54wr/Percival_edited.c3p

  • The order matters here, the 'for each' should be at the top

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lionz

Member since 5 Aug, 2013

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