You could use a global variable yes, you just need something to mark that it is completed. You could add 1 to a global variable when the drop is complete and then say when global variable is 4, go to next layout.
How do you complete the stage? When this is fulfilled you use go to layout.
T1ger8oi don't hijack the thread lol. I have some apps with adverts but never used interstitials or noticed a drop in audio with the other reward ads. Run a basic test app and see if it is broken.
Well it looks interesting , let's see some gameplay?
What are you trying to do here? Why do you keep picking all the sprite instances?
My advice would be to get Construct 3. You won't be able to buy Construct 2 soon and it's kind of like going back in time to solve a problem that doesn't exist in Construct 3. I understand Construct 2 needs some support but better to upgrade and it's a lot easier.
Now verify that the 3 of them have the variable set to 0, and that the 3 player objects are also in the level? Also that the 3 of them are in the family (kind of confirmed by checking the variable anyway)
Develop games in your browser. Powerful, performant & highly capable.
You could change from creating and destroying them to set visible/invisible if you want, since you described them this way. Try that and see if it works better.
If there are enough spawners in the level with variable set to 0 then it should work. If a player doesn't spawn then it likely cannot find a spawner. If it's still not working please post a screenshot of the new event structure after making sure enough spawners are in the layout.
1. There is a fade behaviour you can enable, or you can reduce opacity over time
2. Setting them invisible shouldn't uncheck them afaik, are you creating and destroying them?
This won't pick correctly, notice you are setting the position to a random instance and the variable is in a sub event. It should be pick random instance with the variable condition attached as the same condition not as a sub event. Then the 2 actions appear on the right of this. It should look like one block event for each player.
Let's see a screenshot of the events
Member since 5 Aug, 2013