lionz's Recent Forum Activity

  • You could use a global variable yes, you just need something to mark that it is completed. You could add 1 to a global variable when the drop is complete and then say when global variable is 4, go to next layout.

  • How do you complete the stage? When this is fulfilled you use go to layout.

  • T1ger8oi don't hijack the thread lol. I have some apps with adverts but never used interstitials or noticed a drop in audio with the other reward ads. Run a basic test app and see if it is broken.

  • Well it looks interesting , let's see some gameplay?

  • What are you trying to do here? Why do you keep picking all the sprite instances?

  • My advice would be to get Construct 3. You won't be able to buy Construct 2 soon and it's kind of like going back in time to solve a problem that doesn't exist in Construct 3. I understand Construct 2 needs some support but better to upgrade and it's a lot easier.

  • Now verify that the 3 of them have the variable set to 0, and that the 3 player objects are also in the level? Also that the 3 of them are in the family (kind of confirmed by checking the variable anyway)

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  • You could change from creating and destroying them to set visible/invisible if you want, since you described them this way. Try that and see if it works better.

  • If there are enough spawners in the level with variable set to 0 then it should work. If a player doesn't spawn then it likely cannot find a spawner. If it's still not working please post a screenshot of the new event structure after making sure enough spawners are in the layout.

  • 1. There is a fade behaviour you can enable, or you can reduce opacity over time

    2. Setting them invisible shouldn't uncheck them afaik, are you creating and destroying them?

  • This won't pick correctly, notice you are setting the position to a random instance and the variable is in a sub event. It should be pick random instance with the variable condition attached as the same condition not as a sub event. Then the 2 actions appear on the right of this. It should look like one block event for each player.

  • Let's see a screenshot of the events

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lionz

Member since 5 Aug, 2013

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