lionz's Recent Forum Activity

  • On picking up the damage bonus, you start a timer for 10 seconds and set a global variable to true. At the end of the 10 seconds you set this variable to false.

    On the logic for your shotgun use where its taking 1 from the ammo, you add a separate condition, if the global variable is true then don't do subtract 1 (don't do anything).

  • Ok for the last question that's interesting, umm you can give the object Persist behaviour that means between layouts it keeps the same variable setting. The second question, it sounds like you are doing it correctly just it was resetting. First question, it depends what you want the text to actually do. You can have it spawn, then fade out with a fade behaviour. The first question, is that relevant now, if you can only click it once ever then it should destroy the text and then when you click i guess nothing happens.

  • Well I guess the first bit is that you need to destroy the text after some time, maybe put it on a timer? Or depending you could have on clicked instance, destroy text and then create it so you only ever see one.

    Trigger once won't work for the second bit because object clicked is already trigger once. You have to lock out the instance as 'used' and you do this with a variable. Variable is set to false, when you click the instance you set it to true, and on the left you add a condition only if variable is false.

  • It's nice. The janitor is an interesting character... haha

  • How are you keeping score because you should be able to restart layout, the score should be an unaffected global variable.

  • Great, good luck! :)

  • That's the way to do it. Share the events you used or more info.

  • It's ok for the rock to teleport or it should move? You can set position to imagepoint 1 when you press the button and back to imagepoint 0 on animation finished. You can use pin to imagepoint. Create another imagepoint above him where you want the rock to go.

  • hmm let's see your events, i don't have time to make this

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You could set more image points on the player object. Set the rock to the image point positions (player.imagepointx(1), player.imagepointy(1)) etc on the various actions.

  • Set bullet angle of motion, you dont want to set angle that is why it's flipping upside down. If you untick set angle, and use set angle of motion then it will just change the movement direction which is what you want.

  • Is the rock important to the gameplay? You can just make an animation of him carrying and lifting it.

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 73 followers

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

24/44
How to earn trophies