lionz's Recent Forum Activity

  • Instead of the choose you mentioned, you use random(x,y) to get a number between 1-100 and then if its 5 or less it will spawn the 5% rare item.

  • My subscription on C3 ran out yesterday oops. I'll check it out when I can, or someone else might.

  • That share link isn't great, requires permission

  • If the initial event is running every tick then you add waits later on it will still start running every tick and spamming once it catches up, maybe it's doing this and running FPS times a second. This is unnecessary though, split it up into smaller events, why not?

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  • Kind of hard to picture this but I guess my approach would be to do when player teleports, have the enemies that are following find path to the teleporter rather than the player which has now moved. Then when they teleport and move position you can detect line of sight again.

  • Instead of moving it straight to target pos, you set up a loop that runs move to on a local variable value starting from player pos, then +1 each time until it matches with target pos. So if you are at 1 and target 5, you set a local var to playerpos, add 1 and move to that tile. Then run a check, if local var not equal to target pos, so 2 not equal to 5, run it again - add 1 and move to that tile.

  • health could be a global variable. this continues into the next layout.

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  • Looks interesting, I pledged my support :)

  • I managed to pick an instance currently using a timeline doing the following :

    - Use timeline set instance to set that particular card to play the next timeline

    - Then add an action to play that timeline with tag object.UID

    - Then you can say on any keyframe finished, pick card with UID timeline.tags

  • Top event is running constantly. Take it out of a sub event into the top level, with the is start as part of the condition, then the trigger once will work as you expect. So is start, score check, trigger once - same event and not a sub event.

  • point64?

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lionz

Member since 5 Aug, 2013

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