lionz's Recent Forum Activity

  • What you're describing is the name of a loop? That's not going to affect much whether it's called abc or xyz.

  • Memory usage should be low for mobile. When you are previewing on desktop it will run faster. What is the image memory usage of your project?

  • Then it is the go to layout action, you are trying to go to a layout 'by name' and the name is "1". You need to enter the right name. Show the names of your layouts in the screenshot please :)

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  • Are the layouts definitely called "1" "2" etc? It says go to a layout called "1" for example. Also the tap gesture may not be 100% working when testing on desktop, not sure about that, but you can try mouse click.

  • Looks like the idle animation to me, what you're describing isn't happening?

  • Ah I see what you mean maybe. Assuming you have level select object to click on, you can give this instance variable with a number. Then you can use a global variable for the player and it should match the level. So if you reached level 3 the variable is 3. Then on the level screen you lock all objects where instance variable is higher than the player variable, so anything with instance variable 4 or higher is locked, that would be my approach anyway. As for opening the game again with the progress, you would still need to make use of save game as mentioned above. You could save the game every time you enter the level select screen.

  • It sounds like you're asking how to make a game save? construct.net/en/tutorials/savegames-313

  • Haha nice story, and mmm interesting graphics. Well done!

  • That shouldn't be the case unless you're using 'key is down'. Check out the second part of my response and see if that fixes it.

  • You can make the character objects into global objects, tick the global setting on them.

  • Be sure to use 'on key pressed' which is a trigger once. To only allow one press of the key, add a condition if variable=something on the 'on key pressed' event and then add an action to change the variable to something else, which then locks out the key press as variable is no longer true.

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lionz

Member since 5 Aug, 2013

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