Score stop

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  • In my game, I create an object within 1 second and when it hits it, the score increases by 1. My character stops when I press the down arrow key. I want it to stop on its score, but when my character stops when he moves, he includes his scores. I hope I could explain.

  • Sorry not explained well enough, could you rephrase? Where is the player?

  • My player is ball. The score is added when the ball hits the block every 1 second. My character (ball) stops when I press the down arrow key. When you press the down arrow for a while, for example 5 seconds. My character moves when I release the down arrow key. What I want is for the score to continue where it left off when my character moves, but add to the score when I stop.

  • "What I want is for the score to continue where it left off when my character moves, but add to the score when I stop." ?

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  • If you want the score to keep increasing during the time your player is stopped on the block, use the "every x seconds" and "player is overlapping block" conditions together in an event to increase your score.

  • "What I want is for the score to continue where it left off when my character moves, but add to the score when I stop." ?

    What I want is for the score to continue where it left off when my character moves.

    When he stops, don't do anything. Do not add to the score

  • If you want the score to keep increasing during the time your player is stopped on the block, use the "every x seconds" and "player is overlapping block" conditions together in an event to increase your score

    When my character stops, his score will not increase.

  • Your problem is unclear. The score won't increase if you don't have an action to make it increase.

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