lionz's Recent Forum Activity

  • I made this with an array where each row is a new recipe that contains the 2 items required and the result. Then you can select your items by whatever method and you set their names to 2 global variables.

    Then when you confirm the crafting you run through the recipe array at Y=1 checking if GV 1 matches anything in Y=1, if it does then grab that X and compare the same item in Y=2 at that X if it matches GV 2, if so then you craft the named item in Y=3

    Of course sometimes the first craft item is in Y=2 and not Y=1, so if it's not in 1 then check 2.

  • So you found a crash is what you're saying. Nothing you can do I think they don't look at Construct 2 now.

  • You'll have to share the project file and tell us which are the problematic events.

  • You will need the bool or a variable so you can make the condition false. If you have too many objects consider using a Family with a Family instance variable then you can use one event that applies to everything.

  • You are using the same event sheet but have you assigned the same event sheet? Check the layout properties for layout 2 and see which layout is assigned.

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  • The blue square is an obstacle. It's trying to find a path around the obstacle.

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  • I can't see the attachments but you probably have the common issue of trying to play more than one animation at the same time. Make sure your events can't be true at the same time. My guess is here you have walk and run trying to play at the same time so normally on the walk animation event you would add a condition 'is not running' or 'shift is not down', something to make sure that you cannot play walk and run at the same time.

  • Here is a tutorial I found for Construct 2 but not sure how much of this is working. construct.net/en/tutorials/admob-official-plugin-working-1041

  • Instance variables should be set inside the function where the correct instance is picked

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lionz

Member since 5 Aug, 2013

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