lionz's Recent Forum Activity

  • Look at what you have in the action already, X=1, Y=1. Change Y to loopindex, keep X as 1. Change the value field to array.at(0, loopindex) instead of array.at(0, loopindex-1). When I write set at xy (1, loopindex) I mean x is 1 and y is loopindex.

  • Ya but what about my example? Yours is set at xy (1,1) to array.at(0, loopindex-1). Instead use what I mentioned above set at xy (1, loopindex) to array.at(0, loopindex)

  • I understood the video, just sayin it could be your events (more likely) and not a bug with Construct. Solid is related to line of sight obstacles and we can't see every event.

  • It's just a for loop, and the action is using the array object set at XY

  • for array1.height - array2 set at X,Y (row, loopindex), value array1.at(row,loopindex)

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  • That should be a problem with your events, better to share the project. Also you posted this in the wrong place it's for issues with the website.

  • Do you mean in random position/direction or that you have a list of items to randomly choose from? There is choose() expression, maybe this will work. I'm imagining you mean something like a loot box but I could be wrong.

  • Seems to be as designed that if you load a game that involves transitioning to another layout, it runs through events after the game load. Some are skipped though like 'on start of layout' events. I wouldn't expect anything different because loading the game in a sense is going to or loading the layout unless you are already in it.

  • Yes that is how Construct works, you pick with conditions and apply actions to picked instances.

  • Yeah you add to the condition something to pick the target object. If it also has an instance variable for name then you can use this.

  • This sounds very overcomplicated, what do you mean by 'named instances' ?

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lionz

Member since 5 Aug, 2013

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