lionz's Recent Forum Activity

  • Well there's a sandbox environment specifically for testing these things before you submit it for review or before releasing to production. You download it from a test link. That's on the Google side not Construct, it's part of the process.

  • In general what you are looking to do is compare text with an expression - find(array value, text input) will look to see if the text input value exists in the array text.

    You would use system compare two values - find(array value, text input) is the first value and then you would say 'not equal to' and -1 is the second value, this now returns true if your text entry is contained in the array value. You would replace array value with array.at(loopindex) when it is put inside a loop to run through the rows of the array.

    On the action side of the loop to filter the elements it depends how you are using the array and selecting its elements in the game. You could delete the row if it doesn't match, this would mean changing the condition above to 'equal to -1', then you would be left with only matching values.

  • I don't think you need to wait for approval to test that?

  • Add an extra condition like 'pick nearest to character'

  • If the attack animation is one frame then it would be like it is attacking and walking.

  • Do you mean restart from when it was last saved? Usually it would load the game in the same state it was before, if enemies weren't following the player when it was saved then they shouldn't be on a load. There's no way for us to guess why that's happening either, you would have to share the project.

  • You can put Scroll To behaviour on all teammates but disabled for all AI. Then when you die, you can enable each Scroll To behaviour in turn which would focus on that teammate object. You jump from each teammate enabling their scroll to while disabling the others in sequence by using a numbered instance variable ID.

  • System : every 1 second - add 1 to a global variable (score)

  • That file doesn't open. What you describe is fine but I'm wondering more about the method you said wasn't working, I don't see how it would be any different. With timer behaviour it counts down (1) and then you would say on timer : do something (2).

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  • You should pick with the coin, change the overlap event to 'coin on collision with player'.

  • The global variables will not retain the value when you close the app, my point is that you only need to grab the values from local storage one time because you set them to a global variable while the app is running. You want to minimize the chance for bugs happening, load from local storage one time in a session not every time you change layout.

  • Is it resetting though? You didn't answer the question about what you're seeing to know it resets. In the records layout which I assume is the second screenshot you can just use the global variables there is no need to look again into local storage and also I think that would fix the issue.

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lionz

Member since 5 Aug, 2013

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