Hi,
I have family with several objects. Family have boolean "own" as false. For clicked object I want to change "own" to true then save it in LocalStore. Could you tell me how to do it easly and clearly?
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Did you try system "save"? It might be easier to just save the game.
Yes but I dont want to save a lot of things. I need more control. I will read more about saving / loading arrays. Also creating a lot of global ints (0 or 1) and saving / loading for each object can cause a mess.
You can put all values you want to save into an array or a dictionary, and then save it with one action - Local Storage Set "data" to Array.AsJSON
To load - Array Set From JSON
Check out this demo:
howtoconstructdemos.com/easily-save-multiple-values-in-local-storage