You replace NPC.dialogue with array.at(0,global_number), the first element in the tokenat() is the text you want to use.
You have to press the arrow on the left to open the event block. If you see the arrows it is a sign that there are sub events below but the block was closed.
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FYI you can check variables in debug preview, you will see the boolean changing between 0 and 1.
Toggle sets it to the opposite of what it currently is. If it's true it changes to false. If it's false it changes to true, each time you click the button.
Did you check what I said? Construct will only read your events if the event sheet is linked to the layout, did you try this? If you do not have an event sheet linked then it doesn't matter what you put in it.
Nice yes destroying it would also work.
Yes, Construct is good for platformer.
Have a variable set to 0 for example and if you click the sprite then it shows the thing if the variable is 0 (condition). Start a timer for 10 seconds, using 'on timer' finished set the variable to 1. Then when you click the sprite nothing will happen because the variable changed.
What pause button?
No somehow that got worse. First condition - animation frame=item.id, add amount. (this means it already exists). second condition - Else, pick nearest to 0,0 where animation frame=0 and set the item id and add the amount.
On the back and end conditions you are setting inchat to 0 twice, one of those should be a chatpos variable. That might cause it. Yes on my example open up the 'on touched NPC' event you will see it has sub events.
Does the touched NPC event have the sub events ? I would try and understand the file so you can suit it to your game. Copy and paste you will get lost later on if bugs occur.
Member since 5 Aug, 2013