Okay, this is what I have done so far and what the result is...
Set a global number for bullets.
Player on collision with bullets gains 10 bullets to fire on spacebar pressed.
System: Bullet greater or equal to 0
Every tick deducts 1 bullet from player's bullets of 10 (problem is the count on textbox goes down to 9 bullets after pressing spacebar twice instead of what should be once. Every shoot after is one bullet as I want it to be from the start).
If I collect more bullets, total will not go above 10 bullets on textbox and player can not shoot more than that either. I don't want an upper limit. I want only what player collects.