rho's Recent Forum Activity

  • [quote:2miepjqt] It's unlikely that a high-school student will learn how to code a software from ground up in school using traditional languages.

    actually in the UK primary school curriculum (5-12 year old) there is a requirement that all students must be taught a "real-world" programming language. I think it's harsh but I can see the point in that it is more valuable if they succeed.

    R

  • use the browser object and request fullscreen.

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  • if this is the right demo, then if you use a random username and random password and try to login, you get to the login page without a token.

    ooops

    PS: something like this would be nice if works and if you can do it securely, I thought about it but couldn't figure how to do the encryption properly for sending to a remove server

  • I don't use C2 in teaching, but my feeling is that C2 is NOT a good learning environment by default. I can see how a good teacher could utilise it in a structured learning plan, but as a standalone tool, no.

    Why not, it's too forgivin in many ways - it enables quick and dirty coding and coding by hacking. I may be old-school but I still remember being taught that you should have your code written on paper before you ever touch a keyboard. Okay that was more decades ago than I want to admit, but formal processes, logic and structures are important which C2 doesn't inherently force on you... but then it shouldn't.

    So my opinion, C2 does not teach necessarily teach you to code well, it does empower you to start coding and doing something (like basic in old days) but C2 is hugely enhanced if you already know how to code well (whether formally taught or not).

    PS: just to emphasise, a good teacher can make anything work

    PPS: scratch is a much better learning tool for coding than C2

  • actually I downloaded via firefox and saved to a file and WIN10 smartscreen rejected the file as well.

    I can force it to run anyway, but it says it's an "unknown publisher".

    R

  • beautiful implementation, nice touches to a classic game

    also lovely to see 10-50K downloads already and 600+ reviews - even without a rate button.

    You're already doing much better than the vast majority of games, I hope you gain a good reward for your work.

    R

  • thanks! good point re capturing their info. i'm going to have to think how to do that as some of them are not physically close.

    R

  • well assuming that you can construct the PHP (a there are some available scripts to do it), you can construct a request to the C2 game. The browser object will let you access the request string or perhaps more usefully just the parameters you are passing in the string

    for example

    http : //xxx.xx.xxx/game/index.html?player_uid=1000000&token=844682844042&seed=662838

    hope that helps a little

  • after it has been exported, the number of event sheets is irrelevant.

    so your answer is yes, it is possible, and definitely not a good thing.

    however too many event sheets becomes unwieldy due to limitations in the C2 editor, which I believe is one of the things they plan on fixing in C3.

  • Hi,

    I'm still plugging away at my multi-user game (no need to discuss that here) but I was hoping to do some early stage alpha-testing. I have a small number of testers from a variety of backgrounds. I was wondering if there was a better way to structure the testing? do you just let them loose or do you direct them to specific elements? How much do you tell them in advance?

    if there was any advice or websites that you could point me to, I'd appreciate it.

    Ronan

  • 1600x900 but I configured it to be an optional download rather than embed the hi-res image in the game.

    probably not the most efficient use of memory but for the moment it works.

  • yes, very possible. However I do not recommend using C2 as the backend server, but just as the client/browser side of the game. SQL+scripts (perl/php/ruby take your pick) will work much better.

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rho

Member since 5 Aug, 2013

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