rho's Recent Forum Activity

  • another part of the same question is when you have multiple "on start of layouts", is there any particular order in which they are done, are they done in parallel? startup conditions are never trivial and race conditions which is what kyuur is talking about are a real problem in any hardware or software system.

    R

  • i just saw this and it was the same problem.. can you update the documentation and in-line help so that it is not misleading

  • well there are a couple of imperfect hacks that would help you. you can use the exe export option, but you could hardwire in an expiry date for the code... so basically check the local datetime and if later than a certain date, you exit the programme, or stall on some sort of flash screen. of course you can hack this my changing the date on your local computer... but that's probably too much hassle for most

    you can then combine this with an access code for your players. a fixed code is easiest and for a beta i'm not sure how much more you want. the game play could be captured by a screen capture, the code is probably inaccessible anyway once minified... easier to do from new than to hack.

    alternative you could do as above and build in an sql system, but I think you'd fine cross-domain issues that'd you'd need to resolve.

    the easiest would be just to build a proper web-app and use a standard login system solution. avoid this exe issue.

    again... what is your problem that you are trying to solve? if you're beta testers are not trustworthy... then don't give them something you are not happy for others to see. As several people have told me... ideas are cheap and easy to copy, the execution of your idea is difficult and hard to copy - even when you see it.

  • line-charts... well define you chart boundaries, and then take a prototype line image and stretch to the appropriate length to go from your first point to your next point. you also need to get the angle correct. When I did it last, the length comes from the geometric equation for distances sqrt ( (x2-x1)^2 + (y2-y1)^2) . Angle is a bit more complicated. use tan inverse (delta y over delta x). however you need to add some extra code to get the right quadrant. with a little care, it works really well.

    it's easier if you have uniform spacing, but user-selected spacing is also manageable.

    if you want to do a bar chart, same idea but easier... just stretch a box to the appropriate height, with all boxes having the same bottom position, and perhaps even the same width.

  • absolutely... i'm doing something similar myself. my main map is currently 30K squares. now everything does go in memory, but if my recollection is correct, what is off-screen, is not tested or rendered.. or something like that. however when it gets that big, there is a performance implication, especially when starting a layout as it takes some time to populate all of that.

    what I have done is dynamically switched between large tiles and small tiles, depending on what area is of most interest at the moment. that way I can reduce my tileset by a factor of 256 (in my case). even with C2, you don't need to draw the entire world at the one time.

  • beautiful game, lovely idea, but you really need to add instructions.. I was banging my head trying to figure out what to do..

    with just a few instructions, it would be better than most games on kongregate already

  • Hi all,

    I know that I can hit a web address and grab a file, but lets assume I want to download compressed files.. .gz or .zip in order to save bandwidth. Is there any way in construct to automatically decompress them?

    R

  • lovely game, worked fine in IE11 for me.

    had an issue in some games that when I died, I could no longer fire bullets. probably a counter issue somewhere.

    R

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  • game got stuck waiting before starting. this was on IE and Chrome - for at least 30 seconds. I'm guessing it was a download issue as it then asked on IE for permission to exceed my normal save limits. If it because it was downloading content, it'd be good to have a progress indicator or something to tell us what is doing.

    It's not intuitive, but I like the game. however I don't see the challenge in the first 15 levels I played. I got bored to be honest.. so I think you need to make it a bit more interesting to hook people in those first few levels.

    very nicely done!!! keep up the good work

  • actually copy-paste is not straightforward.. there are a lot of places where you can't paste things.

    for small sections, I copy and paste them and they fall to the bottom of the code block.. then I can just drag the new lines to where I want them. that always works.

    for entire code blocks.. they seem to work more reliably.

    if the paste doesn't work, then you're trying to paste into the wrong section. I find this happens a lot when you try to copy a fragment of a conditional code block and the conditions aren't right.. then it blocks it.. combo's like that are annoying if you don't know about it.

  • Fimbul Naji

    If you want to get into the big gaming companies, you'll need a computer science degree. there are exceptions, but especially with the big games - of whatever type, you are going to need to know a lot more about software frameworks, structures, databases, and a lot of other issues that I am not aware of but that I am sure are important. Fimbul is right. where I live there are a number of gaming companies and they hire CS grads plus a small number of graphics designers. some colleges offer cs+gaming degrees, i'd ignore those.. cs is good enough

    if you are pre-college, go that route. who knows a few years time you may discover you love working with databases, embedded systems, natural language processing, who knows.. you're not stuck with only gaming as your option.

    personally I think most people fall into the hobbyist category, we're the same time of people who do "makers faire" with hardware. if we do something great, wonderful and then perhaps we can launch into it more streamlined.. most creative do it this way too.. get the stress out of our life.. get a job, get a girlfriend/boyfriend, have fun, have your hobby. the balance between all of these is your call but money makes the world go around and puts food on your table and a roof over your head

    PS: now if you are unemployed and between jobs.. trying to do something fulltime AND look for a job is a worthy way of demonstrating your programming skills and can-do attitude.

  • shirogr

    gotcha... I hadn't thought about a slotless implementation. good point

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rho

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