Hi folks,
I just started setting up some debugging for my pathfinding using the same methods found in the default pathfinding project (using a nested for loop with the obstacle check condition). When I used this method in conjunction with the 'On start of layout' condition, it was giving me an odd result of the grid being an obstacle. Of course, it took me a while to figure out that this was due to the fact that I was triggering on start of layout. Moving this to any time after seemed to work wonders.
So that brings me to my current question. What exactly is ready of the start of layout? My understanding was that all objects would be ready, so you could do things for setup under this condition. Is the pathfinding grid just an odd one out? Is there a list somewhere?
Any info would be appreciated. Thanks!