Nova Break (updated 4/26/2014)

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15 main themes, 15 in-game loops and 26 music stingers for casual games.
  • Got a great tip on how to deal with browsers and how they treat this HTML5 stuff, new update and a new link http://www.dthomasdigital.com/novabreak/index2

  • Love the Geometry Wars style visuals.

    Music kicks *** and is very fitting!

    Controls felt good, and it was fun enough that I played the first level quite a few times. I honestly wish there was more to play, which is always a good thing.

    I feel like there are an awful lot of icons at the top of the title screen, but I guess some of those are only meant for gameplay. I feel like the audio buttons could probably be crammed into the options menu as well for what it's worth when that gets up and running.

    On the "How to Play" screen, I really like how well it's illustrated, but I feel like all the ships/icons are rotating a bit too fast, so I don't really get to identify what it is I'm looking at. I'd recommend either slowing them down or not having the rotate at all.

    Anyway, it's awesome and I'm super excited for more updates!

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  • How funny, I was thinking all that movement on the "How to Play" screen was to much. Also I totally broke some stuff today, never I repeat never delete a global veritable. New update will be posted tomorrow.... via a million downloads.

  • New updates coming soon, and some bug fixes. Working on getting at least 6 levels up and running for the demo. http://www.dthomasdigital.com

  • Did someone say retro?...so far so good, nice sound, graphics are suitably retro, more than that you have reproduced the feel of old arcade games, and that's the difficult bit...

    I tested on firefox suffered a little on the framerate at times and game must be running in a high res as I could not see some of the screen,my screen res is 1024,768 so maybe a low res option for added retro-ness, and may help the framerate too...

  • Thanks Pixel perfick, I got lots for sloppy code to fix and your right it's way to high of a resolution.

    We've started to add some game elements so be sure and test those out and let us know:

    Click http://www.dthomasdigital.com/NovaBreak/index3.html to go to the updated demo!

    Added or changed:

    • Da bomb now shows up on level one press x to use. Right now it's a timed event about every 20 seconds one shows up. I find it real hard to get to the bomb to increase the bomb count, (or we just can't fly our own ship) let us know if it works for you.
    • Sounds and eye candy when you shoot a shield wall.
    • User interface changes
    • slowed down the rotation of objects on the "how to play" page.
    • credits page now works.
  • Updated still lots of bugs and changes to come in the future but it's taking shape.

    Click here to play the new demo: http://www.dthomasdigital.com/novabreak/index4.html

    Change Log:

    • ADDED NEW GAME ELEMENTS (SOUNDS, GRAPHICS, ECT,)
    • IMPLEMENTED SAVE GAME SYSTEM
    • 2 PLAYABLE LEVELS NOW
    • MINOR BUG FIXES

    Have fun and send us some feedback – dthomasdigital team.

  • Anyone get a chance to play level 2? Am I on the right track? I've made a bunch of changes, I'm stuck figuring out the best way to award stars for the bonus should be just based on score?

  • We've been doing a bit of cleanup on Nova Break fixing some bugs here and there, so a new update to the demo is out: http://www.dthomasdigital.com/NovaBreak.html5

    Change Log:

    Fixed a huge Pause bug in Level 1

    Smart Bomb now shakes the screen

    Added sounds to the smart bomb

  • I should have a new update in a few days, worked on a bunch of bugs and have the new scoring system working too.

  • 500 views, now if I could only get this thing finished.

  • Click here to play the new demo: http://www.dthomasdigital.com/novabreak/index6.html

    Well the one thing about games is the more you work on them the more bugs you introduce and we sure have been doing that. The latest demo has some real bugs and your help in finding them would be great. NOVA BREAK bug hunt, oh and it’s got 3 playable levels now.

  • We are still working on games but Cancun got in the way, much rum in the forecast .

  • Great feedback as always on this forum will look into your findings DatapawWolf. Funny you said something about the shooting star effect I was thinking the other day looks cool but a bit to much on that screen.

  • Click here to play the new demo: http://www.dthomasdigital.com/novabreak/index8.html

    We've made some real progress and fixed some bugs and added features, still only 3 playable levels but the demo will eventually have 6 levels and the full game 24 of ring smashing action.

    Change Log:

    • Bonus stars awarded at 50,100,125 on each level
    • Player bullets have a limit 3 shots (you get the shots back as the bullet is destroyed)
    • added the level labels on the level page for levels 1 through 6, only 3 playable levels for now
    • some bug fixes

    Future Features:

    • extra bonus for clearing all the sections of the ring shield
    • introduction of the hunter killers
    • survivor level (the boss level)
    • collective score tracking for each level

    Be sure and let us know what you think

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