spy84
My biggest challenge was not turning 3d models into 2d sprites. It was doing it correctly.
Example. You have a jump animation. All together the animation uses 100mb of memory due to the huge amount of empty space on the PNG file.
So you click Crop image in C2. Now all of a sudden your animations are all jittery. The character hops around on the screen due to misalignment after doing the cropping etc.
The tutorial i had in mind of doing is showing people easy and effective ways of overcoming those snags.
Using this technique i managed to cut 950mb memory usage down to 502mb.
The tutorial wont teach people how to model or animate. Simply to demonstrate tips and tricks for getting them into the game properly.
The other point would be to show how animation transitions would flow into each other.
This will be applicable for any 3d software pushing out PNG files.
I know all this stuff is pretty logical but i searched everything when i started and couldn't find any information on those 2 specific issues.
I figured sharing this information could save others a lot of time.