tgeorgemihai's Recent Forum Activity

  • Thanks, I've found some nice examples in Frequently Asked Questions, but it would take me too much time ... I will probably implement it later (in update).

    What about Ads ? What Ads provider should I use ? Priority is the Tizen platform.

  • How can I implement Leaderboards (online high-scores) or what service should I use ?

    What Ads publisher should I use ? The game will be published first on Tizen and after that on Android, WindowsPhone8 and maybe other platforms.

  • I am developing a decent game for mobile platforms and runs quite good (50-60 fps)on LG Optimus 2X (Android/CocoonJS) and Nokia Lumia 520 (WindowsPhone8/InternetExprorer10). It runs decent (20-25 fps) even on Nokia Lumia 800 (WindowsPhone7.5/InternetExprorer9).

    I tried it on some LowEnd Android phones and I still get over 40 fps.

    At the moment I only have Main_Menu, Debug_Level and GameOver_Screen. Hope It will not slow down so much after adding 30-50 levels <img src="smileys/smiley24.gif" border="0" align="middle" />

  • Ok, so there is no direct way to do this, only workarounds ?

    In that case I will probabbly use the Group Events method since I like to have a "clean code".

    Still, thanks @newt for your method. I'm sure that will come in handy <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello, I would like to hear more details about Appbackr.

    I have a game in development that I intend to send it to Tizen competition. With the new option from C2 export I heard of Appbackr .

    Can I use it to generate .wgt file ? Can I participate to the Tizen App Challenge with the .wgt file from Appbackr ?

    Are there any hidden clauses ?

    What about:

    scirra.com/blog/123/make-money-from-your-games

    After I submit my app to Xchange, will I still be the "owner" of the app, or I share rights with Appbackr ?

    I've read the "Terms and conditions", but I'm still a little confused ...

  • I managed to run the emulator on Windows 8 64bit .

    My config: Intel i5-3330S, 8GB RAM 1600MHz, Nvidia GTX650 Ti 1GB.

    With Hardware Virtualization enabled (CPU + GPU) runs 1280x720 at 20-30fps (at best). A SSD would be good since my HDD is used at 100% when the emulator is running.

  • I will try to keep this as short as possible <img src="smileys/smiley1.gif" border="0" align="middle" />

    Construct 2 is the first software I bought in a long time (and I don't usually buy software).

    First of all, most of us are hobbyists and in best case Indie. What we need ? We need easy software (less coding) and tools as cheap as we can get. Quick comparison of 3 engines that I tested before:

    In the performance order (the things you can do with the engine):

    Unity3D > GameMaker:Studio > Construct 2

    Features/price ratio:

    Unity3D > Construct 2 > GameMaker:Studio

    Construct 2 for nice 2D games done fast, available in browser and almost on all platforms. A disadvantage that I see is that exports only HTML5 and in order to port your game on other platforms, you will need 3rd party tools.

    Unity3D for better quality games but you need coding skills (C#, Javascript or Boo) and more time to spend. Also for Indies is free until they reach 100.000$ if they put Unity3D logo at the start of their game.

    But if you want to make a decent commercial game you will need at least one good programmer and one graphical artist (it's very hard for only one person to make a good game).

    GameMaker:Studio if you want to spend more money, learn a proprietary programming language and have headache using the Layout editor. With Unity3D bringing default support for 2D there will be dark days for GameMaker:Studio.

  • Hello, I've encountered the following problem:

    <img src="http://oi39.tinypic.com/rabtrb.jpg" border="0" />

    I have a Pause Screen on a layer that is set to be invisible until the pause button is pressed. I also have a lot of objects in my game that can be touched. The problem is that I can touch the objects and the buttons regardless if the layer is visible or not.

    I've found this workaround:

    scirra.com/forum/suggestion-layer-input-option_topic65704.html

    But I would like to not be forced to add another condition (check if Pause Menu is visible) to any touchable object from my game.

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  • Ok, next is the PowerUp Timer

    Here is my code:

    <img src="http://s23.postimg.org/vk4218wvv/Power_Up_Timer.jpg" border="0" />

    Is there any way to include actions from the second condition inside the first condition ?

  • Thanks all, I've already purchased and activated my license from Scirra.com <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Ok, done <img src="smileys/smiley20.gif" border="0" align="middle" />

    I've got myself the Personal License. Let's hope things go well and I will upgrade to Business License <img src="smileys/smiley4.gif" border="0" align="middle" />

    Quick small question:

    My family name contains two "a". In the license name should I use "a" or "a" ? Could there be some issues in the future if I use "a" ?

  • First I want to say that I had read the stuff about optimisation:

    scirra.com/blog/83/optimisation-dont-waste-your-time

    scirra.com/manual/34/best-practices

    scirra.com/manual/134/performance-tips

    But I want to make my "ode as "clean" as I can.

    So I have the following questions:

    1. Health, lifes and Game Over screen:

    Every Tick:

    -Update the HUD information about Health

    -Check if the Health is 0 -> restart the layout and place the Player at SavePoint

    -Check if Lifes is 0 -> go to Game Over layout

    or

    To make a function that will be used every time the player is hit by the enemy

    • Substract 1 from Health
    • Update the HUD information about Health
    • Check if the Health is 0 -> restart the layout and place the Player at SavePoint
    • Check if Lifes is 0 -> go to Game Over layout

    or

    Have the previous instructions in every collision with an enemy (sounds kind of dumb but is still an option)

    2. Player collide with object or the object collide with the player

    Should I check if the Player has the collision with the Object/Enemy and then execute the actions ?

    or

    Should I check if the Object/Enemy has the collision with the Player and then execute the action ?

    3. Pop-up Menu

    For Pop-up Menu (like the About Menu or Pause Menu) I made a layer above all layers and made it invisible by default. When About or Pause is activated, the layer becomes visible.

    Is this the recommended way or is there a better method ?

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tgeorgemihai

Member since 3 Aug, 2013

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