mail2elr's Recent Forum Activity

  • Hi man, thanks for your inset. I have found the problem: Sprite's Animation speed has to be 0 ! What can I say?

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • I have come to the sad conclusion that Construct2 is well suited for games but not for more serious applications. To my regret I have wasted my money on this program and are still seeking a real program for development in the educational environment wherein I specialize. So much for good marketing! Back to C#.

    <img src="smileys/smiley19.gif" border="0" align="middle" />

  • I'm still not comming right with this problem. Same situation when I use a "toggle variable". Could you try to simulate this:

    Create Sprite with 2 frames (e.g. green & red) and put a number of instances on Layout. Also add the Touch control. Then enter the following events & actions in the Event Sheet:

    Event: Touch Is touching Sprite    Action: Sprite Set animation frame to 1

    Event: System Else                      Action: Sprite Set animation frame to 0

    The first touch changes ALL instances to frame 1 but thereafter only changes the frame of the particular instance being touched/clicked.

  • Thanks LittleStain, will try that. Still the peculiarity of the scenario bothers me. It seems there is never a dull moment in Construct.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi. Can anyone try to shed some light on the following:

    Scenario: Sprite with a number of instances. Sprite has 2 frames. Using the touch control, but running on PC.

    The idea is that when the sprite is touched it animates to frame1 (from 0) else reverts back to frame 0.

    Problem: The FIRST TIME any of the instances is touched (mouse button) ALL the instances animate to frame 1. Thereafter it works correctly for each instance.

    <img src="c:%5CcsCode.jpg" border="0" />

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Hi thanks man. I'll try out your suggestion and report back. :)

  • Hi, thanks for your quick response. Problem is that families do not make the instance variables of the sprites contained therein visible... it seems...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi, I'm a Construct newby and a first timer on the forum.

    I?m experimenting with a Puzzle game. It has 16 pieces which have to be dropped on a grid to complete the puzzle. Each of the pieces consists of a separate sprite which I have put into a family called famPieces. The grid on which the pieces have to be dropped also consists of 16 squares ? each a sprite. I have put these into a family called famGrid.

    My questions is as follow: How do I test for a correct placement of famPieces on famGrid as there seems no way to pinpoint the sprite in famPieces (being dragged) with the current underlying gridsquare in famGrid. Something like ?fampieces.sprite-being-dropped with famGrid.block-on-which-being-dropped?. Sorry if that sounds totally stupid, but it?s the best way I can try to explain. Is families the correct approach in this case? Is there a better way of doing this except for writing 16 conditions for every puzzle (20 puzzles = 320 conditions!)

    Thanks for any help or

mail2elr's avatar

mail2elr

Member since 1 Aug, 2013

None one is following mail2elr yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies