Crusade's Recent Forum Activity

  • Hello there wise sages!

    I have a story for you. I'm creating a Dungeons and Dragons PC tool in CC.

    The character creator my friends and I use exports character sheets as XML with a *.dnd4e extension. How to I set variables based on the XML data within the XML files?

    Any help would be lovely, I want the process as automated as possible for the person using the program.

  • Arrg! link, y u no work?

    Here, try this

    DOWNLOAD

  • Or even use the line of sight behaviour as a range test.

  • Another way to do it is to have an invisible sprite that is always in front of your player. If invisible sprite overlaps NPC and action key is hit, trigger event.

  • Just a heads up. If you are using listbox and your layout is resizeable, you're gonna have a bad time. It also likes to exist globally. So you'll have to destroy it manually.

    At least this is the experience I've had with them. :(

  • No problem, I solved a bunch of problems with lighting and whatnot and I felt I needed to share :P

  • Hello everyone!

    I've put together this for a game, and I thought that I'd share it with the community, it is a basic top down game with correct line of sight(cant see through walls or behind you) somewhat of a day/night cycle, correct lighting and camera rotation, and interaction with objects.

    It's also easy to build more buildings!

    Just add a wall with shadowcaster behaviour to the 'Shadows' layer. This creates opaque walls, also hit 'solid' to make sure you dont phase through them :P

    How line of sight works

    <img src="http://i.imgur.com/6SeWR6i.png" border="0" />

    areas you cant see that is part of the terrain will lose saturation, any dynamic objects will disappear.

    Need me to add something? Comment!

    WASD to move, Q to snap to day, E to fade to night.

    F to enter/exit car

    dropbox.com/s/gzfdbeh2lopgs3o/Top%20down%20template.cap

    EDIT: I've realised that the player can just phase through walls :P

  • PS; here is a .CAP of what i mean|

    dropbox.com/s/59ilug317s6yfod/randomnumbers.cap

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  • Use variables, if global value chance 1 set image to 1.png, if global value chance 2 set image to 2.png, etc etc.

    To get the random number, do something like 'on object clicked set global value chance random(6)

  • I'm working on a top-down zombie survival game, aimed at actual survival.

    In the game you will have to eat, drink, sleep and survive.

    It will be based in a quarantine area within a city.

    The idea is not to kill zombies, but to avoid them, they will be hard to kill and you have a chance to become infected, once infected, your character will black out and an unknown (random) amount of time will have passed. If your character dies, you become a zombie, and you hunt survivors, once your zombie version dies it's game over.

    There will be an inventory system, based on a grid and weight.

    Light and your characters vision will play an important roll. Sight will be as realistic as possible for a top-down game.

    Lighting and sight:

    <img src="http://i.imgur.com/NUz7gBQ.png" border="0" />

    Demo (Lighting, sight)

    dropbox.com/s/1savv831pw71y0...20demo.exe

    WASD to move, Right click for torch, Q and E to change time (dont go overboard).

    If you want to help, ask! I always need city themed textures! (64x64 mostly, ask if unsure)

    Leave suggestions and questions!

  • I want it to be gritty and dark, using overlays like faint cracks and stains to add variation rather then some complex tiling pattern.

    Officialcrusadevzp@gmail.com google talk.

  • I need some help with art for a top down survival game.

    Mainly 64x64 textures with some higher res stuff.

    Must be willing to work for free!

    I will pay you back somehow, probably by creating music for you if you are a fellow game creator.

    One of my tracks for reference; soundcloud.com/crusadeofficial/horizon

    Add my Skype if you are able to help: ninewave2

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Crusade

Member since 31 Jul, 2013

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