I'm working on a top-down zombie survival game, aimed at actual survival.
In the game you will have to eat, drink, sleep and survive.
It will be based in a quarantine area within a city.
The idea is not to kill zombies, but to avoid them, they will be hard to kill and you have a chance to become infected, once infected, your character will black out and an unknown (random) amount of time will have passed. If your character dies, you become a zombie, and you hunt survivors, once your zombie version dies it's game over.
There will be an inventory system, based on a grid and weight.
Light and your characters vision will play an important roll. Sight will be as realistic as possible for a top-down game.
Lighting and sight:
<img src="http://i.imgur.com/NUz7gBQ.png" border="0" />
Demo (Lighting, sight)
dropbox.com/s/1savv831pw71y0...20demo.exe
WASD to move, Right click for torch, Q and E to change time (dont go overboard).
If you want to help, ask! I always need city themed textures! (64x64 mostly, ask if unsure)
Leave suggestions and questions!