This is a thread I posted on TIGSource Forums previously. I thought it might get some interest here. This thread is NOT Construct 2 specific, but of course, it applies to it. Even so, it's a game design / UI design tthread.
"I had written my opinion on this matter but it got lost somehow, so I'll give you the TL;DR version right away.
I haven't found any mobile games that integrate virtual joystick well. I'm wondering if there is another way to go about this, about game controls in mobile games. I'm not talking about Angry Birds, in which you interact with the game elements themselves, but a game in which you control a character and that a joystick/gamepad would usually be needed.
I'm trying to find games who make a different use of the mobile space and that do it well. I might not have tried enough games to give such a judgment, but I haven't found any games that do it well OR that are console ports to a mobile device that have good controls.
To me, this looks and feels horrible :
<img src="http://cdn.gsmarena.com/pics/12/10/pop-classic-review/gsmarena_002.jpg" border="0" />
I know it's the best solution for now, but couldn't there be another way to use the game space to allow you to control the character?
I'm leaving the discussion open and I'll listen to your ideas and game suggestions."