alvarop's Recent Forum Activity

  • Thanks, I'll try that out. I see that many C2 games target 2.3 (in the store)... but who knows why!

  • Hello everyone,

    I made a game that I exported as an app for android with Intel XDK and I'm getting a couple of errors, maybe you can help me out.

    java.lang.NoClassDefFoundError: org.chromium.base.ApplicationStatus$2 - 9 occurrences

    java.lang.NoClassDefFoundError: org.chromium.base.ApplicationStatus$2 at org.chromium.base.ApplicationStatus.initialize(ApplicationStatus.java:130) at org.chromium.base.ApplicationStatusManager.init(ApplicationStatusManager.java:32) at org.xwalk.core.XWalkViewDelegate.init(XWalkViewDelegate.java:87) at org.xwalk.core.XWalkView.init(XWalkView.java:124) at org.xwalk.core.XWalkView.<init>(XWalkView.java:88) at org.apache.cordova.CordovaWebView.<init>(CordovaWebView.java:145) at org.apache.cordova.CordovaActivity.makeWebView(CordovaActivity.java:275) at org.apache.cordova.CordovaActivity.init(CordovaActivity.java:310) at com.alvarop.gamebuild.Gamebuild.onCreate(RetroNinja.java:31) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1072) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1785) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1842) at android.app.ActivityThread.access$1500(ActivityThread.java:132) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1038) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:150) at android.app.ActivityThread.main(ActivityThread.java:4263) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:507) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) at al.system.NativeStart.main(Native Method)

  • Try FGL or any other HTML5 marketplace, you'll be able to sell the game to a sponsor and go from there.

  • Hello everyone,

    what would you recommend to use as a minimal version for Android (CROSSWALK) and iOS (possibly Ejecta)?

    I'm having some issues with compatibility and I was just wondering how could I make sure that the game works on as many devices as it can, as long as they're capable of running it (a C2 game)?

    Thanks!

  • Very cool! Good job.

  • They may have left a message or he has caller ID... ?

  • Your name and email, heh.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Checked out the website and I don't really like the layout and the style used... doesn't seem like a very good platform for me. Good luck with it and have fun, guys!

  • alvarop

    Ejecta Admob was added

    Try it

    DARTH Crusher

    Just started developing the plugin for google play achievements and leaderboards

    Thanks for your interest

    You're the best, I'll try it monday.

  • Prediction : Connected Worlds?

    I wish for : Break the rules.

  • cranberrygame I was hoping there was a way to integrate Admob with ejecta, as Phonegap doesn't have good performance yet. Do you know of any way I could make that work?

  • I want to make a roguelike/platformer and this is what i have after 4 days. The graphics will be replaced in the final version, the level generator does a decent work but im thinking in change some things because there are too many situations where you must backtrack and it's boring:

    2 example generations:

    http://i.imgur.com/QzzF0oA.png

    http://i.imgur.com/BDdsM8z.png

    And here is how it will be played

    http://i.imgur.com/C0lMSeb.png

    Looks pretty cool. Can't wait to try a demo or something.

alvarop's avatar

alvarop

Member since 27 Jul, 2013

Twitter
alvarop has 2 followers

Connect with alvarop

Trophy Case

  • 11-Year Club
  • Popular Game One of your games has over 1,000 players
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies