Hey guys - been working hard on a couple of games over the past few months, but I still have yet to find a solution to this issue I've been having.
It regards the keyboard and mouse object. In this particular game, I'm making a basic menu system where picking certain options leads to different menus and such. What I WANT to do is make it so when a certain global variable "Menu" is set to 0, it's on one menu, and if it's set to 1 or something, then it's set to the next menu.
Pressing "Z" is what sets "Menu" to a different value. However, it seems like Construct registers a single Z press as a Z press at each different value of the variable.
For instance, let's say if "Menu" is 0 pressing Z sets it to 1, and if "Menu" is 1 pressing Z sets it to 2. The problem: Starting at 0, pressing Z once will set this to 2.
This seems like a pretty glaring problem, so I'm sure I must just be doing something wrong. Either way it'd be a huge help if somebody knows a way around this.