Sure. Basically what I'm trying to do is determine turn order for an RPG battle system. As in, one character takes his move, then the next, then the next, etc. The order that they take their turns in is determined by a "Speed" statistic. Whoever has the highest takes their turn first, then next highest goes next, and so on. Once the last turn is taken, it repeats from the beginning.
Using an array for this might not even be possible - I've never used the array object, and though I basically understand what it does, this might not be an ideal use for it. My idea was to take each individual speed statistic and order them in an array from highest to lowest. The value at (1, 1) would be the highest speed stat, the value at (1, 2) would be the second highest, (1, 3) the third highest, etc. In the game, I would check whose speed stat is at (1, 1) to determine the first turn, (1, 2) to determine the second turn, and so on.
The biggest thing here is being able to take a bunch of values and order them from highest to lowest. If I could do that, then I think I would be ok.