jobel's Recent Forum Activity

  • I need an Ease-In-Out (Quad or Quart) dealing with rotation and angles.

    can anyone help?

    https://dl.dropboxusercontent.com/u/362 ... InOut.capx

  • The way I want to use it, is the Pointer is also moving.. so the rotation is basically making sure it's traveling toward the intended target.. but when the target is in range it shouldn't rotate at all.. infact it will slow down and stay in range until the target moves away and then it goes after it again..

  • Asmodean no no, the whole point is I want it tweened.. I can do normal rotate fine.. I want the rotate to ease in and out until it stops..

    I guess it doesn't know when it will stop so therefore probably can't tween..

    hmm.. maybe I need to recheck the distance when it gets to it's target? that way it can actually ease out...

  • Actually what I really need it to do is automatically always turn toward the target if it's outside it's range. Currently it snaps hard to the target once outside the rang.. I want to tween that movement. It's why I looked into using LiteTween since I couldn't figure out how to do angles with cosp or qarp etc.. and lerp doesn't work since it only eases at the end of the cycle (so it snaps to hard at the beginning of the rotate).

    here's an updated capx:

    https://dl.dropboxusercontent.com/u/362 ... eAuto.capx

  • thanks Asmodean but how do I get it to actually tween? there's no actual movement that I can see. I even set the timescale to 0.1 and it rotated just as fast to the object. I tried duration but that didn't work either..

  • okay thanks eli0s, makes sense, I doubted there was a way do it with official C2 behaviors.

  • I'm trying out this behavior for the first time..I'm not entirely understanding it.

    can anyone take a look and tell me what I'm doing wrong? Just trying to rotate an object towards a moving object.

    I'd rather not use the duration parameter since I don't really know the position I'm going to, I want the movement to be that same speed all the time. I think I'm just not understanding how to use this...

    https://dl.dropboxusercontent.com/u/362 ... otate.capx

    thanks..

  • I will have some planets.. only gas giants and other similar types..nothing you could land on.. has to do with the game premise.

    I unfortunately shaded my planets so I can't really spin them without them looking somewhat wrong. To do a dynamic atmosphere (or troposphere ) I'd probably have to do some sort of animation loop on top of the base planet sprite. I might look into it..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • excellent.. yeah that made a huge difference for me when I implemented multiple parallax layers.. I have some background stars on 8,8 and some others on 12,12, other "local" bodies at 25,25 etc.. took a lot of tweaking, but its worth it..

    that first background looks great! is it a static image? or are you adding dynamic stuff to the scene? I'm building nebulas and swirling gases for each level - I have little pieces and I build them randomly around the map (not the most efficient way I don't think)... and my "radiation layer" is a tiled background..

  • Thanks.. it's going okay so far..

    I saw some of your footage, not sure if it's old or not..but I'd suggest to not make the planets spin so fast. If you want them to spin, have their rotate speed be like 0.5 or 1. And I'd also suggest put them on their own layer, Parallax 30 or something.. so they scroll at a much slower rate.. it will help give some depth and the shear "size" of space. I'm doing this in my game. see here..

    https://vimeo.com/137027609

  • I'm in the same boat as you.. I'm making my first game... so I'm about where you were on SN1..if my game doesn't make any money, then at least it's the space game I always wanted..

    The game looks pretty great so far! can't wait to play it.

  • hi,

    just wondering if there's a way to cross-fade sprite animations. Or create a blend-mode between the frames that could help smooth the animation. I could try to do it on the animation end, but was just wondering if it could happen in C2 or if anyone created anything like that (as an add-on). thanks..

jobel's avatar

jobel

Member since 27 Jul, 2013

Twitter
jobel has 8 followers

Connect with jobel

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x4
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

18/44
How to earn trophies