TreasureZA Thanks!
This is the last module for Star Nomad 2 and it's DONE!
Random Encounters (every-time you jump into a system, there's a chance to trigger some encounters, specific for that region/faction/etc) is a large part of the game, finally getting a lot of it sorted out, here's one of them:
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Yes & No choices have direct consequences, some small, some big.
This one won't end well... for the people at the port. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
But it can end very nice for a merchant willing to haul Meds, Firearms & Security Droids! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Keeping players on their toes, never knowing what to expect!
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