jobel's Recent Forum Activity

  • create some sort of flag.

    make an instance variable on the object.. something like "isHiding" init it to false.

    If isHiding.....set animation to ABC, set isHiding=false

    else If XisHiding.....set animation to XYZ, set isHiding=true

    *this last part is inverted so it reads: if NOT true

  • there is no way to rotate the layer in the editor.

  • I don't know for sure, but I know when I messed with parallax and having objects on different parallax layers interact with one another (not through collision) I always had to do a calculation to "line them up". I used a simple lerp function based on the Parallax of a given layer.

    If you are doing collisions I would highly recommend them being on the same layer.

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  • congrats on getting poods to play it.. 4mil people just saw your game.. pretty cool..

  • here's the way I would do it.

    https://dl.dropboxusercontent.com/u/362 ... JOBEL.capx

  • first off, you are setting the animation frame for the SwitchEnd 60 times per second.

    Also you could easily use the Mouse OnClick event, instead of overlapping.

  • Just keep at it. The longer you work at it, the more likely you'll be able to make that connection to players. Abandoning projects is way too common nowadays... So I think if you show you are active, players (on Steam and the app stores) will notice if you are updating regularly. Also it's not a bad idea to start a devlog or vlog and discuss the making of your game.. put yourself out there.. people love that stuff.

  • In the Projects view, right-click the Files folder. Then click Import Files.. (add the files you want to change during runtime there)

    then use the Load from URL Action.. and just type the filename in quotes: "file.png"

  • awesome, glad it helped someone!

  • loved it.. great presentation.. inspirational!

  • nimos100 ahh thanks.. it was in the wrong place.. I was picking the correct health-bar by using the UID stored in the Sprite... but I wasn't picking it in the Mouse Click Event.. thanks!

  • hi,

    I'm creating some generic lifebars (for the player and enemies) that show up when hit, then fade out. I'm trying to make it so it works with any player or enemy in the game.

    I've created a simulation capx using the mouse but it's not quite working.. does onMouse Click Object not pick only that object? clicking with the mouse seems to select all objects of that type. I could be doing something else wrong..

    can anyone take a look? thanks!

    https://dl.dropboxusercontent.com/u/362 ... thbar.capx

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jobel

Member since 27 Jul, 2013

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