AngelEyes's Recent Forum Activity

  • Austris I have created a small demo that will hopefully point you in the right direction.

    Good luck

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I am with DUTOIT. Ashley that was an incredible response, thank you. Now I need to go and see if that is why my machines runs like a snail.

  • Canada GDP, all objects that interact must have the physics behaviour. However you can set each object to be immovable (see object physics property). The grey boxes are set to immovable, so the rectangle is just resting on the two boxes. If you hit the rectangle enough from the one side you can get it to fall off the boxes and you will see gravity take effect. The magic button, was showing how you can hide them to create the floating effect of the rectangle. It is resting, just looks like it is floating.

    There may well be better ways, but it was what I came up with to try solve your problem. Hope that is now clearer.

  • Perfomance and memory aside, remember it will also have implications on download time.

  • Ok I had to go and study up the mathematics. Provided more questions than answers. What are you wanting to do with them? Are you wanting to navigate through them? Are you wanting to just have them as a background? Are you needing them to be interactive tile pieces. Elaborate please.

  • drstark, you would need to set up events for each object the rock would collide with. I suggest you use families. Put all the objects you want to throw the rock at in the family, and then you can just create a single event for when the rock collides with the family. In case you are not aware, families are in the licensed versions only.

  • Aaah. If you want it for personal, not commercial, use then you can often find some free stuff on the forums here or on the web. For example this is a sound website I have used before and is actually allowed for commercial use and there are others around.

    You can also pick up explosion generators off the web, which make explosions for you.

    In my experience it is a bit of a scrounge if you are not going to do it yourself.

  • Look at the bottom of the website, under the download section, you will see Game Assets. There is the official free bundle. Also search the forums. People do post freebies from time to time.

  • Have a look at the Template: Auto runner. They seem to use random platform length. You could just tag your start and end blocks on.

    You can find the templates in Construct 2, New Project, and scroll down.

    Hope that helps

  • Check out collisions with offset in the sprite actions. Look at line of sight behaviour if there are obstacles and you want the players to be able to hide behind them.

    Good luck

  • You could also use an animation on the gun. First frame without flash. When you want the flash, just play the animation.

  • There is a lot of interaction between the player and the devil. Perhaps using a combination of a function call, using the text as paramaters, storing the text in arrays and using your Events complete as the index array might help clean up your event sheet, especially as I presume it will get more complex as the game develops.

    You could move your physics world gravity=0 to the on start of layout instead of every tick.

    There is alot of work being done for your dustpan and tape to follow the broom around. If it remains static, you could put the tape-broom as an animation on the player, change it when appropriate and then just move the player around. The dustpan will need to remain seperate so it can be physics to interact with the box.

    Good luck

AngelEyes's avatar

AngelEyes

Member since 20 Jul, 2013

None one is following AngelEyes yet!

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies