Bl4ckSh33p's Recent Forum Activity

  • I found the plugin download links in your first part but they are not working. When I open Construct 2 I get this error:

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    HTML5 exporter

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    Unable to load plugin in 'D:\Programme\Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins\rex_board\': Cannot open file 'D:\Programme\Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins\rex_board\common.js'

    This plugin will not be available in the editor.

    ---------------------------

    OK

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    And this one:

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    HTML5 exporter

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    Unable to load plugin in 'D:\Programme\Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins\rex_board_squareTx\': Cannot open file 'D:\Programme\Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins\rex_board_squareTx\common.js'

    This plugin will not be available in the editor.

    ---------------------------

    OK

    ---------------------------

  • Hi! We made some progress and updated all graphics, fixed some UI and network issues and are now implementing the first abilities.

    Please visit the newspage on http://www.LunarCatch.de to see the latest updates.

  • In the Multiplayer Beta additional features like storing data, achievements and playerstats on the server were mentioned. Is this still coming?

  • btw: exporting to XNA/Xbox 360 would be nice.

  • Hi. I will add the lobby later its not used for now. Just need to switch to a new room for a new game.

    Can you explain how you use groups to join new rooms please blackhornet ?

    [quote:234ecv5a]SwitchRooms

    This just cleans up our lobby state, deactivating all of the lobby/transition groups, activates the MainRoom and joins the main room with the instance of our dual-player game. NOTE: this is done this way as you can not Join a new room until you are completely out of any previous room. The Join can not be called directly from the left-room or disconnected triggers as there is still context to the old room. Doing the old active/deactivate with a group manages this.

    So that's why my code above with "on left room" > join new room does not work? I could not open the Client example because it requires 2 addons.

  • Do you need to disconnect from the server before you can join an other room? It's not working like expected.

  • It worked a few times in the last days but its happening again. We cant access the preview in a second window or from another computer until I close my preview.

  • jayderyu I tried to add the "On joined room" but it's still not joining the new room. Since the trigger is OnMouseClick I added a variable to check if it was clicked and the room should be joined. I tried it with and without line 33 (on room left).

    And I tried it as sub event and as single event but it does only show "Leaving Current Room" (Line 32 above). Any ideas?

    (I added a line to set the JoinRoom Var back to 0 after leaving the room)

    /Update: I tried it like shown below but still not working.

  • Hi. Is it somehow possible to create really unique random IDs for each player? Maybe its possible to read the mac address and add some random numbers to it?

    The ID should be stored locally and submitted via tha Multiplayer Plugin to identify each player/device even after reconnecting because the uniqe ID from the Multiplayer Plugin is always different after reconnecting.

  • OMG! Don't know how I could forget about that. I will try it again later. Thank you for pointing that out.

    I am too much used to coding with another app where the next action is executed after the one before has finished.

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  • Hi. In my new game all players join a "lobby" room and when they join a new game they should leave the lobby and auto-join a new game room. But when I output the current room name its always empty. I tried different events or just joining a new room without leaving the old one, but everytime I try to join a new room it does not seem to work and return a blank room or the "lobby". With the events above a blank "Current Room" is returned. :/

    Any ideas why no new room is joined?

  • Hi. Yes, I do. I am currently working on my new game "Lunar Catch" and it has 1vs1 Multiplayer and 2vs2 Co-op Multiplayer is planned.

    It's still in an early alpha stage and not playable, yet. But it will be soon.

    If you are interested in testing it would be nice if you could fill out this small form: http://lunarcatch.jimdo.com/beta/

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Bl4ckSh33p

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