Bl4ckSh33p's Recent Forum Activity

  • Hi. I tried it for almost 2 hours now but it does not work and I hope someone can give me a hint how to fix this.

    I joined a room and then I send a message to the host. First I tried it without groups but I added them to make it easier. When you are the Peer you should send 2 values to the host so he can determine which level should be loaded and to know what char the peer is playing. The Debug window shows the "Sending Data to Host" message but the Host does not seem to get any message because nothing shows up there.

    I tried it with and without trigger once, with "on key press" and some other things but the message never appears on the host. But when I open the Chat example it works. But I cant find the difference and why it is not working for me. Can anyone see the error?

  • I had a similar issue not long ago. I am 1000% sure I saved but the next day the last edits were undone. But it only happened once so far and I could not reproduce it.

    (but no replies so far)

  • Thanks!

    My head almost exploded because I could not find an error.

    I am looking forward to the next beta build. I love new updates and reading changelogs.

  • I dont want to pay for app and play store fees right now/for my first "real" project so I decided to publish it for PC/MAC/Linux first.

    The advantages are:

    • No fees for selling it in your store (or others like Humble)
    • PC has much more Power than mobiles and you you can use more effects/objects and/or don't need to manage every byte and pixel to get it as small as possible (but its good to do this on PC as well!)

    So for beginners its a bit easier and cheaper to get a working game out on desktops, right?

    (as long as your game does not require touch or rotating your device as main gameplay element)

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  • Does anyone else have this problem or know how to fix this? Most times I want to test something via the LAN preview a second connection is not possible. But sometimes it works. Could not find what's causing it, yet.

  • Thank you very much!

    I looked through your code and some parts were confusing for me (leaving room after a left room triggers) but I will try to figure it out and read all of it again.

    After seeing your code with the groups I was curious and just tried to add a System>Wait action and it seems this fixes the whole thing, too!

    In the "On signalling left room" part I just added System>Wait 2 Sek (seems 1 works too) and then I execute the new Join Room command and it finally worked. So it seems you just need a small extra pause after the "Left room" trigger before you can join a new room. But this almost seems like a bug for me since the trigger should only run when you completely left the room, right Ashley?

  • I put both folders into Exporters > HTML 5 > Plugins where the others are. Don't know why these two are not working and show an error message on startup.

    clay.io plugin and rex_date are working fine and I assume its from the same rexrainbow.

  • I tried some other plugins and they are working fine. Are your plugins from part1 too old for r174 and not compatible anymore??

  • Thank you for visiting my topic Ashley

    I used the "Leave Room" action in a single triggered MouseClick event so it should not create a loop?

    What happens:

    First all Players are joining a "lobby" (will be used to find players later and to see how many players are online). But when someone wants to host or join a multiplayer game he clicks on Multiplayer and selects a level. Then the lobby should be left and a new game room joined. So all game data is only synced between the two players in the game room and not between all players in the lobby.

    Is there something wrong with my code (example above) or are there some restirctions on how to leave/join rooms I don't know about?

  • Does Ashley or anonye else know why joining a room after "on room left" is not working? Do I need to wait longer? Or something else I am missing?

  • Hi. I think you will need a .php script which sends the email with the players mail to you.

    You can send the users mail to the php script with the AJAX objects "Post to URL" action. And the PHP file will send you an email.

    I am not very experienced with PHP but there should be some "sendmail" examples when you search for them (only a few lines).

  • Other plugins like System Date/Time work on the Steam Version of C2. :/

    blackhornet - Can you explain how leaving a room and then joining another room works (with groups), please?

    Why does Leave Room > On room left > Join Room not work?

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Bl4ckSh33p

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