Bl4ckSh33p's Recent Forum Activity

  • Hi. Did you use 8direction movement or the car behavior?

    I tried to implement "strafing" (moving left/right while still moving forward towards mouse position) but it's not really working, yet.

    I used Every Tick > Rotate x Degrees to MouseX, MouseY to keep the player always looking toward the cursor position. But with 8Dir the player moves just left/right regardless of angle and with car only steering (more rotation) is possible?

    How can you make the player just move left/right while keeping it moving forward towards the mouse position?

    /Update: I tried Custom Movement and it seemed to work fine first but the player object is drifting away/backwards.

    Any other ideas?

    /Update 2:

    This is the current movement code:

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  • Closed alpha test has begun!

    The closed alpha test has begun and in this first phase only a small number of people will get an invite.

    The game is still in an early stage and many features are missing or not completed, yet.

    We try to finish more parts of the game as soon as possible and the next phase, where we will invite more people, will beginn soon. Because we want to show off our new game to as many people as possible to get more feedback and active players, we decided to invite everyone who submitted the beta form in an upcoming alpha phase. The following beta test will be public and accessible by everyone.

    There is still time to submit an application to get early access during the alpha.

  • Hi. When I tried to send numbers via a Multiplayer.SendMessage action or when I try to GoToLayout.ByName and use a integer/number variable nothing happens. I have to add "str(VARNAME)" to make it work. Do you think it would be possible and/or better to auto convert such numbers to a string if a string is needed by the action and vice versa? If a number is needed a string could become a number so the math or other code works.

    Some coding environments I used in the past have such a system and made it very easy to use variables with the "wrong" format and it can save you some time.

    Or are there any disadvantages or problems with this?

  • Thanks. It sometimes takes a while to get used how to use a new plugin like Multiplayer.

  • I just removed the "On key pressed" and tried "Trigger Once" but now no data arrives at the host (the debug message is shown once). Is Send Message only working with single triggered events and not with "Trigger Once"?

    /Update:

    It seems I found it! You need another pause (Wait) before sending the data as peer. If you do it immediately it seems to be "too fast" for the host to recognize the sent message. After adding a System.Wait(1.0sec) (adding 0.1 was not working/still too fast?) to the TriggerOnce actions the Host got the data.

    After adding "Multiplayer is ready for Input" + Trigger Once it seems to work without the pause.

  • I enabled autosave and backup (local and one on a onedrive folder) but it did not happen again, so far.

  • It just worked with beta r175 and I could open the preview IP multiple times in a new tab or new browser window. Now I was AFK for about 30 min and its broken again. I cant open it in the same or another browser, only one instance is possible. Does anyone know why?

  • I just tried it again and its working now! o.O

    Maybe it was a bug in the last beta build, with the latest r175 I can receive the message (number variables need a str(VARNAME) to be a string).

    But the second player (Peer) sometimes has to try to join the new room 2-3 times before he gets into it. I hope I can find the reason for this.

  • Hi! I used a multiline input object to display debug info in a scrollable textbox. But I noticed that it disappears almost everytime when I first put the mouse over it/click it and when I click again and scroll with the mouse wheel it becomes visible again. Did anyone else notice this - is it a bug? It happend with the last 2-3 versions (final+betas).

  • Thank you for your suggestion. I could already sync values with "Set Client Input State" and syncinc Instance Variables and it should work with CharID and LevelID since its only a number.

    But shouldn't "Send Message" work as well? Does it have any prerequisites or can it only be used after specific triggers?

  • I also plan to use nodewebkit for my new game and I am writing a launcher for it to update it automatically on startup.

    If someone needs a custom launcher I may be able to help.

  • Any ideas? I tried to convert the sent data to a string with str() because the manual says it must be a string and I tried to send numbers first. But that did not change anyhting.

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Bl4ckSh33p

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