Bl4ckSh33p's Recent Forum Activity

  • 1. Problem

    Hi. I used the Gamepad: On Right Shoulder Button Pressed action and it has an green arrow which means it should be triggered once. To make a toggle I added a local variable and added it to the condition. So when the var is 0 and the button is pressed some sprites are shown/animated and the var is set to 1. If you press the button again when the var is 1 the items should be hidden again. But it did not work until I added a short delay (wait 0.5 sec). With the delay it works as expected.

    Any ideas why this is happening and not working without the delay? I tried to move the line with "Set GeldHinweisSichtbar to 0" to different locations but it did not affect it. It seems as soon as I press the button the other event which has "GeldHinweisSichtbar=0" is triggered. But I pressed the button only once.

    This calls a function once which does this:

    And this is to hide it again:

  • Looks awesome! May I ask how you made the start menu with start/options? I am looking for a good/easy solution to make a menu controllable with a gamepad. If you hit up/down the menu elements should be selected. How did you make the menu with cursor controls?

  • Hi. It seems when you add the "Gamepad" object you cant use your pad as cursor anymore. (I tried disabling all gamepad actions but this did not fix it). In the past I had the normal cursor shown to navigate and click on buttons and sprites. But now the cursor is not displayed along with a message on the bottom of the screen that I need to use my controller to navigate. But I use my controller. I added scrolling with the right stick but still want to use the cursor for some other things. Does anyone know if/how I can enable the cursor again?

    Is it possible to disable the Gamepad object on runtime somehow or enable the cursor but allow gamepad actions at the same time?

  • It may be enough to just add the "Persistent" Behavior to the sprite so it retains its properties when you change layouts and come back.

    I try to do as much as possible without plugins so I am safe if it is discontinued or not working after an update anymore.

    You could try to use instance Variables. Something like Strenght, Life, Armor, IsEquipped and each item has different values for it. And then you can check if "IsEquipped" is 1/true you take the other variables and add them to your player stats. So leather armor has Armor of 1, Plate armor has a value of 3 for example. And this would then be added to the character stats. Do you know what I mean?

  • Hi. I tried to make my app compatible with Xbox One (Internet Explorer) and most features seem to work fine so far. But is it possible to recognize the platform to execute different things or support another control scheme?

    The System "Is on Platform" does not have an "Xbox One" entry. Maybe its possible to add one?

    I tried to get the current platform and found the platform variable on the Browser object (why not System where the "Is on Platform" is in?). On my Windows 8.1 PC it says "Win32" and on my Xbox it returns "Win64" (but I have 64 Bit windows installed on PC). So is Windows on a PC always returned as "Win32"? Is there a way to let C2 recognize it runs on IE on Xbox One?

    /Update: I may have found something. The Browser "User Agent" string returns "Win64 - Mozilla blabla WinNT 6.2; Trident/6.0; Xbox; Xbox One". So it may work if I can get the last letters from the user string and check if it says "Xbox One".

    But adding "Is on Platform: Xbox One" would be really nice.

    PS: "Browser Language" returns nothing on Xbox One.

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  • I use the latest drivers and browser (chrome). But I think I may have found what is causing this. I disabled "On Start of Layout > Set WebFont" which sets the font for 2 text objects (small load says google, font is Press Start 2P). I uploaded the version with disabled webfont on loading layout here: http://www.playbird.at/sites/Bl4ckSh33p ... scapists1/

    Is this a bug which can be fixed somehow or is there any workaround?

    PS: In Firefox the loading layout works fine but the following page is black (every page has the SetWebFont on StartofLayout). But the version without the webfont on the loading layout works fine. <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

  • Its the same on my brothers PC. It shows a black/blank screen most of the time and someone else on Steam confirmed it, too. Refreshing a few times sometimes resolves it but not always.

  • Hi. When I click on a link or bookmark the page is just black but when I go to the address bar and hit Enter it shows up as expected (loader layout). Does anyone else have this issue?

    I tried IE and Chrome and cleared the cache, too.

    Here is an example: http://escapists.bl4cksh33p.de

  • Very nice!

  • Hi. I am working on a new app for the game "The Escapists". It's like the GalCiv3 companion App but with a few new features like collecting currency to unlock extras. Its still an very early alpha and most features are missing but new content will be added soon.

    I am currently looking for ideas how to collect currency (minigame? for reading other entries in the app? for each visit?) to unlock hints and extras.

    You can find the current alpha here: http://escapists.bl4cksh33p.de

  • If that is the case I hope it will be in C3 then.

  • Hi. Sometimes it would be nice to be able to check on what layout the player is without the need to add a global variable to store the layout name in.

    Like this: X CurrentLayout="Titlescreen" >> Show BackButton

    (X = inverted)

    This would automatically show the "back" button on all layouts which are not the title screen. Would be much faster and easier for some tasks.

    /edit: oops! Just found the layout name in System > Compare two values in the System category. So never mind.

    I have this on a global event sheet included in all layouts now and it works fine:

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Bl4ckSh33p

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