Bl4ckSh33p's Recent Forum Activity

  • Hi. I downloaded a Win8 IAP demo and created my own demo and built it with Visual Studio to run it on my Windows Phone 8.1 but I noticed that the background music stops when a new sound is played. It seems only one sound can be played at a time.

    On my own demo I could touch a few times to make a sound but after a few touches the bg music was gone, too. Is this some kind of bug/limitation or how can you use more than 1 music/soundeffect at a time on Winphone?

    I cant attach the capx (2 mb limit and it has 6) -.-

    I upload one to my server when I am home.

  • Problem Description

    When I try to use different XPath expressions for XML.NodeCount it says it requires a string, not a number. But I entered a string!

    Attach a Capx

    It seems to be an C2 Editor bug and I can't add the action because it says it's a number.

    Steps to Reproduce Bug

    • Add XML.NodeCount(XPath) to an action like Set Text and enter a string for XPath.

    Observed Result

    Error message says it requires a string not a number even if a string is entered.

    Affected Browsers

    None, its an C2 editor issue

    Operating System and Service Pack

    latest Win 8.1 64 Bit

    Construct 2 Version ID

    r197

  • PS: Is it possible to use a WebFont for Textboxes, too?

  • Hi. I set the background color to dark grey with css and now the placeholder text is invisible. Is it possible to change the placeholder text color?

  • Hi. I used a Webfont for my textobjects and downloaded the font to use it in the editor. I used the same font and size but in Preview and after publishing the Font is displayed different and needs more space than shown in the editor. Does anyone know why this happens or how it can be fixed?

  • Hi. With input objects/textareas its easy to change if text is left/center/right aligned via CSS but the normal text object does not seem to support css or changing the aligment via actions (only font, size, color). Do you think this could be added? So you dont have to use different instances/objects and can use one for different texts with different aligments.

  • If I try to preview in Internet Explorer I get this error - It works fine in Chrome:

    [quote:3p5d6nvh]---------------------------

    Meldung von Webseite

    ---------------------------

    Javascript error!

    Zugriff verweigert

    http://192.168.2.105:50000/preview_prelude.js, line 189 (col 2)

    This is likely a bug in Construct 2 or a third party plugin or behavior - please report it to the developer. Subsequent errors will be logged to the console.

    ---------------------------

    OK

    ---------------------------

    It seems the very fast multiple triggering of events like on D-Pad left or on Button Press are only happening in Internet Explorer or on Xbox One. When I use the D-Pad controls on PC in Chrome it only increments by 1 when I press down. Is it possible to fix this in IE or IE on Xbox somehow?

  • You mean with a normal textobject, right? Instead of setting Y position every tick just simulate pressing up/down.

    It does not seem to work to scroll a multiline textbox.

    Thanks for the hint! I will give it a try.

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  • Hi. It seems only "Scroll to bottom" is possible right now but it would be great if you could control scrolling with keys/gamepads. So if you press UP the text scrolls up and down if you press down. Without this you need to add a normal Textobject and scroll it (change Y position).

  • I had the same problem a whil ago and there was another topic about it. It seems to be possible to use a Server with multiple layouts if you create something like a shortcut (on key down) to recognize you as server (or loginpw) and then switch to the server layout. There you can have several buttons to open the "maps". Now open the game on multiple tabs and each tab klicks on another map button so multiple maps can be open at once. But it may have some issues if a browser tab has no focus and I did not have time to test this yet.

  • Hi. I tried to create my first menu for a gamepad where the selection marker moves up/down between menu items. I used an array to store the Y position of the marker and this works fine so far. But I wanted to allow the user to hold down to scroll down the menu items and tap multiple times to scroll faster. I came up with the following solution. Its not perfect and sometimes it moves 2 entries at once because the timer and single trigger happen at the same time. But I was surprised how good it works for now.

    Does anyone have already made such a menu and has an idea how to change it to fix this?

    Here is the code:

  • 2. Problem

    And when you use On Dpad pressed it does trigger multiple times even if you just hit it once very quickly and not hold it down.

    The same applies to other buttons like "On Button A pressed". I used it to select an menu item but when it switches to another layout the Button A pressed action from there is immediately executed even if I did not hit the button again.

    instead of +1 it adds it multiple times. Any ideas how to prevent this?

    When I use the left stick with a "trigger once" it works fine. But the DPad is triggered way too fast and too often.

    Is this a bug?

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Bl4ckSh33p

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