phxdragon's Recent Forum Activity

  • I think that is possible but just to make sure im going to reference an example of layer switching.

    If you know of a game call mighty switch force or youtube it; there is a form of layer switching. Not by object by button. I believe the same can be done. Tho i haven't tried it.

  • Now you can get back into gear.

  • Furry Mafia Operation

    Lol ill get on this game.

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  • A lot of great sprite work here.

  • Real nice! Have you tried to make a game using this system?

  • Pretty awesome. I might use these.

  • Glad you asked for unbiased opinions. </sarcasm>

    Really it seems like you made up your mind before you even asked.

    Not really, i just decided to go with the majority comenters say

    People aren't going to be more interested in your game because you used Frogger - a character with absolutely zero thought put into it. It's a frog. In fact, I think you're better off naming it anything other than Frogger. Also, why so hung up on trademarks and legal matters? There are literally thousands of rip-offs and knock-offs and what have you out there. Just make the game ;)

    Well im hung up about it for personal reasons and beliefs about the industry.

    Then Frogger is not a character. The main characters are just frogs to clarify. Sprites are alot more advanced and more action graphics. Doesn't even look like the frogger sprites.

    Not sure what you would call frogger but mine is a platformer/ maybe rpg element

    Honestly the name just stuck. If given a better name i might use that. Nothings final until game is published.

  • Ok I think I forgot to mention a few things as people are jumping to conclusions. If I do use existing characters I will obtain permission/ License. So that is of no concern to me. Plus i never explicitly mentioned a company.

    Then there has to be some advantages to using existing characters because publisher do it all the time. Besides the obvious established fanbase.

    Depending on the type of game new sprite work might have to be done original or unoriginal etc...

    As for the trademark im pretty sure "Ninja Frogger" as one entity is not trade marked but if it is i simplely change it. Should be No big deal Ninja Gaiden/Tecmo not filing against Fruit Ninja or Final Fight agaisnt Final Fantasy. Just examples. If a problem arise im sure a simple agreement can be made. Trademarks are registered by word/design.

    Just an example using "Frogger" check Trademark Electronic Search System (TESS)for your nation.

    I checked and Ninja Frogger is not registered atleast in the US(dont know how to check for other countries but US site does it matter) and other companies have used frogger in their name. Only problem same industry but still different platform.

    Then the likelihood of publisher knowing about fanmade sprites and doing something about it is extremely low. To common and costly.

    Egh, head ache i think ill stick with original for this game but i still want to know advantages cause I would like to talk with other people about porting games through agreement one day.

  • So im making this game based of frogger called Ninja frogger. Not your typical frogger game however.

    The game was designed around to separate ideas. One that was originally mine and a game using existing well know characters. Now im kind of confused on weather going the original route all the way or the unoriginal route with familiar faces or a combination of the two. Depending just on the characters; there are many routes that can be taken.

    I believe there are distinctive advantages to going with original characters or unoriginal characters.

    I wanted some unbiased opinions on the matter. So are original or unoriginal characters better and why?

  • I think I see where I went wrong now. "touching instead of on touch."

    I will have to try it ounce i figured out the new found bugs on my game i created.

    Thanks

  • Ya thats how i have it set up but the jumping power is not varied but fixed.

  • blackhornettechnologies.com/Construct2Stuff/JustDropIt2_BHT.capx

    I think this is what you wanted.

    Ya i think that works. Thanks for sharing. Hope it works Chef.

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phxdragon

Member since 19 Jul, 2013

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