phxdragon's Forum Posts

  • phxdragon

    Do you mean that the matching pattern was created at runtime?

    In short, yes. Matching will be start upon selection and pattern determined at runtime. I think I explained it right.

  • Would this work with the C2's List function "list.Selectedtext"

    So I guess: with plugin push symbol "list.selected text"

    Then set up some matching pattern?

    Is it possible?

    Trying to get a match by list selecting and then something happens with selected combination by list.

  • I might check it out.

  • What type of help are you looking for(programing and assembling the game i assume)?

  • I saw this too and still looking into it, no solutions.

  • Just a hunch thus far but i think even a slight variation between tile maps doesn't run with the importer.

    Confirmed; tmx importer doesn't like tmx files using multiple tile sets(2+), why don't know.

    Now i need a work around.

  • Just a hunch thus far but i think even a slight variation between tile maps dosen't run with the importer.

  • I was wondering in case of a big tile map in terms of "length" if the tmx importer could load two tile maps to form one?

    Tried loading it with one of the two tmx files and get the "error parsing xml" message.

    Any tips if not possible?

    Just some details:

    3/16 tmx tile maps of various but similar sizes failed to import, investigating that. Fail rate is low so assuming not a bug

    Only 1 of the 3 failed import are the one map file that needs two tile maps. The other two are single but not sure were i went wrong.

  • Guess no one wants to help, still debugging with no luck.

  • I tried to adapt the memory game tutorial with a falling block type of game.

    My first problem is when matching the player can score even when cards do not match. Kind of lost where I messed up.

    The second less problem is when the blocks drop the green tiles are supposed to be destroyed, used to work but stopped. Solutions or better methods are appreciated.

    capx: db.tt/QO7UaGZp

  • Ok apparently not supported for windows phone 8, concluded.

  • I know it works for android and maybe ios? but what about windows phone 8 and other html5 camera devices?

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  • From what I understand is the User Media object allows retrieving camera or microphone input from a user, with a webcam for a PC, a phone camera on a mobile if they have it.

    Now I can get the object to request camera on any pc with it but how do you prompt to request camera on a non pc such a mobile phone?

  • I can give it a try.

  • What type of games are you interested in?