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  • Best bet would to follow 3d card flip tutorial and implement the same mechanics.

  • Its simple enough :)

    But if you don't come right there is a Help wanted section and like Joannak said, should cost some cash - I would say around $300 would be fair depending on is art supplied etc etc etc

    You prob find cheaper, depending on whom you ask ;)

    and what projects they currently working on...

  • 1)publish node web kit to exe adds chrome wrap around to installition so that game runs that is the size. Nothing wrong with this. Its perfectly normal.

    exe files are generally 100mb.

    2) Yes, and Yes, read the tutorials on how to do this. And good luck.

    Welcome to the app nightmare. Html5 was designed to work on any platform, and save us countless hours of porting our apps to android, iOS, windows 8 , amazon, etc etc etc.

  • No problem. And copyright - Whateven you want to say :), but I would link it back to your website as well. It html 5 they iframe your game etc all over the web, passing it off as theirs, but with a link back to your site will drive traffic back to you etc.

  • Once you reach 5000, and upgrade you are done, and legally can make as much money as you want. If you don't upgrade and make money over and above the 5000 then nothing will happen, BUT if you start making decent money and scirra gets wiff of it - you will end up in a lot of trouble and legally you will loose. Best upgrade when you need too, and enjoy all your hard earned money.

    Nothing changes with your game, its the same software, its just the right to make profits from your game that changes. Same apply's to other softwares / unity etc who offer x amount of profits before requirement of licenses.

    I know it is tempting to fly under the radar once exceeding the stated amounts - but it isn't worth it in the long run.

    Give to Caesar what belongs to Caesar so to speak :)

  • I doubt it is from your side :)

    You can email them here, support@scirra.com but only expect a response until Monday.

    They don't work over weekend generally.

  • Sorry, don't know then. Mine was email not matching.

  • Which email address you giving in checkout? My issue was I used a different one from my paypal email and got same message. Once I used my paypal email it worked no problem.

  • No issues with current beta. Can release it as stable so we can start playing with multiplayer :)

  • yea, that really wasn't helpful at all.

    ok. I get it. No one ( well, almost no one) wants to show that they've made any money using construct2 even though they have said they've made money. i was sort of hoping for a webpage, facebook page, app store statistic or something. I get it....sort of.

    Wow, you're special needs - lol.

    Both examples I linked to are real folks who are here in these forums. Ubie land is amazing, it is being put onto all the platforms, I think it is on its way to steam, if not already. Everyone who is into html 5 knows about that game. It is in the same class as cut the rope.

    That example was of what has been done, and is continuing to grow.

    The other example was to show you what is about to be done. I followed ubie land and learned so much. I gave reven as an example so you could follow that.

    These are real people with real success and they haven't the time to prove anything to you.

    If you want inspiration - go find a self proclaimed guru, if you want education, stick around the forums. Good people here.

    The Choice is yours.

    Sidenote: Homework assignment. Get your own stats, websites, find those games in the appstore. Join html5gamedevs.com and all the other game dev sites.

    A lot of folks are doing well with kids games, go look into that.

    That way you don't have to take anyone's word for it.

  • umm. yea, everyone that has replied except Arcaded have given examples of someone else supposedly making money. Doesn't anyone have their own examples?

    I really didn't think this was going to be such a hard question and was not meant to be taken as an insult.

    i was kind of expecting a ton of people excited enough to show their progress but it seems everyone is on the defense.

    A lot of folks here design games for other people.

    Here is one example of a reason no one is jumping on your band wagon.

    My dad worked for a company that supplied a workforce to companies.

    The one director of the company my dad worked for, worked out that it was cheaper to rent a helicopter and do 10 meetings a day, vs driving all day and only doing 2.

    When time for contract renewal came, no one renewed their business dealings with the company, because "they were obviously making so much money" flying in on helicopters etc

    There are tons of guru's willing to share last months income, and they will even teach you their formula so you can do the same.

    Folks here care only about making a living. We don't make huge $$$, we get to spend time with our family, provide enough to be comfortable, and when our kids are sick, we can look after them because we have flexible hours.

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  • speedstr,

    Check out kickstarter - see the funding for those games and that should give you a good idea of money being made.

    These guys are going to make a killing Reven

    And this is done on Construct 2 as far as I understand.

    There are tons of games on kickstarter, and sure most are not using construct 2, but they could have been made using construct 2.

    szymek,

    <img src="smileys/smiley1.gif" border="0" align="middle">

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DUTOIT

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